new graphics utilities

svn path=/trunk/boinc/; revision=1109
This commit is contained in:
Eric Heien 2003-03-27 18:20:25 +00:00
parent 381cfa4865
commit 6970d97da1
2 changed files with 161 additions and 1 deletions

View File

@ -14,6 +14,44 @@
#include "gutil.h"
//GLfloat mat_diffuse[] = {0.7, 0.5, 1.0, 0.4};
GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
GLfloat mat_shininess[] = {40.0};
void mode_shaded(GLfloat* color) {
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel (GL_SMOOTH);
glDepthMask(GL_TRUE);
glMaterialfv(GL_FRONT, GL_DIFFUSE, color);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
}
void mode_unshaded() {
glEnable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel (GL_SMOOTH);
glDepthMask(GL_TRUE);
}
void mode_lines() {
glEnable(GL_BLEND);
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
//glBlendFunc(GL_SRC_ALPHA, GL_ONE);
//glDepthMask(GL_TRUE);
//glEnable(GL_LINE_SMOOTH);
//glHint(GL_LINE_SMOOTH, GL_NICEST);
//glDisable(GL_DEPTH_TEST);
}
static double HuetoRGB(double m1, double m2, double h ) {
if( h < 0 ) h += 1.0;
if( h > 1 ) h -= 1.0;
@ -168,6 +206,7 @@ void draw_text_panel(
pos2[1] += size[1];
memcpy(pos3, pos2, sizeof(pos0));
pos3[0] -= size[0];
mode_unshaded();
glColor4fv(&color.r);
glBegin(GL_QUADS);
glVertex3fv(pos0);
@ -215,3 +254,94 @@ void draw_text_panel(
draw_text(pos3, char_height, line_width, line_spacing, text);
}
PROGRESS::PROGRESS(
GLfloat* p, GLfloat l, GLfloat r, GLfloat in, GLfloat* c, GLfloat* ic
) {
memcpy(pos, p, sizeof(pos));
len = l;
rad = r;
inner_rad = in;
memcpy(color, c, sizeof(color));
memcpy(inner_color, ic, sizeof(inner_color));
}
void PROGRESS::draw(float x) {
mode_shaded(inner_color);
drawCylinder(false, pos, x*len, inner_rad);
mode_shaded(color);
drawCylinder(false, pos, len, rad);
}
GRAPH_2D::GRAPH_2D(float* p, float* s, float* c, float* tc) {
memcpy(pos, p, sizeof(pos));
memcpy(size, s, sizeof(size));
memcpy(color, c, sizeof(color));
memcpy(tick_color, tc, sizeof(tick_color));
}
float yvec[] = {0., 1., 0.};
float xvec[] = {1., 0., 0.};
float xvecneg[] = {-1., 0., 0.};
// draw horizontal plate from i to i+1, with height data[i]
//
void GRAPH_2D::draw_x(int i) {
GLfloat pt[3];
double r1 = i/(double)len;
double r2 = (i+1)/(double)len;
glNormal3fv(yvec);
pt[0] = pos[0] + r1*size[0];
pt[1] = pos[1] + data[i]*size[1]/dmax;
pt[2] = pos[2];
glVertex3fv(pt);
pt[0] = pos[0] + r2*size[0];
glVertex3fv(pt);
pt[2] = pos[2] + size[2];
glVertex3fv(pt);
pt[0] = pos[0] + r1*size[0];
glVertex3fv(pt);
}
// draw vertical plate at position i, with height from data[i-1] to data[i]
//
void GRAPH_2D::draw_y(int i) {
GLfloat pt[3];
double r1 = i/(double)len;
(data[i]>data[i-1])?glNormal3fv(xvecneg):glNormal3fv(xvec);
pt[0] = pos[0] + r1*size[0];
pt[1] = pos[1] + data[i-1]*size[1]/dmax;
pt[2] = pos[2];
glVertex3fv(pt);
pt[1] = pos[1] + data[i]*size[1]/dmax;
glVertex3fv(pt);
pt[2] = pos[2] + size[2];
glVertex3fv(pt);
pt[1] = pos[1] + data[i-1]*size[1]/dmax;
glVertex3fv(pt);
}
void GRAPH_2D::draw(float* d, int ln) {
int i;
data = d;
len = ln;
dmax = 0;
for (i=0; i<len; i++) {
if (data[i] > dmax) dmax = data[i];
}
mode_shaded(color);
glBegin(GL_QUADS);
draw_x(0);
for (i=1; i<len-1; i++) {
draw_y(i);
draw_x(i);
}
draw_x(len-1);
glEnd();
}
void GRAPH_2D::add_tick(float x, float yfrac) {
}

View File

@ -26,4 +26,34 @@ extern GLfloat text_width(char* text);
extern void draw_text_panel(
GLfloat* _pos, GLfloat* size, GLfloat margin, COLOR color,
GLfloat char_height, GLfloat line_width, GLfloat line_spacing,
char* text);
char* text);
extern void mode_shaded(GLfloat*);
extern void mode_unshaded();
extern void mode_lines();
// draw a progress bar as an opaque cylinder within a translucent cylinder
//
class PROGRESS {
GLfloat pos[3];
GLfloat color[4], inner_color[4];
GLfloat len, rad, inner_rad;
public:
PROGRESS(GLfloat* pos, GLfloat len, GLfloat diam, GLfloat inner, GLfloat* c, GLfloat* ic);
void draw(float);
};
// draw a graph as a ribbon
//
class GRAPH_2D {
float pos[3], size[3];
float color[4], tick_color[4];
float *data, dmax;
int len;
void draw_x(int);
void draw_y(int);
public:
GRAPH_2D(float* pos, float* size, float* color, float* tick_color);
void draw(float* data, int len);
void add_tick(float x, float yfrac);
};