boinc/win_build/boinc_setup_commit/boinc_setup_commit.cpp

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// boinc_setup_commit.cpp : Defines the entry point for the application.
//
#include <windows.h>
#include <string>
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
// execute the boinc as a new process and don't wait for it to finish.
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
std::string boincDir = lpCmdLine;
std::string boincExePath = boincDir + "\\boinc_gui.exe";
char commandLine[] = "boinc_gui.exe -min";
CreateProcess(boincExePath.c_str(), commandLine, NULL, NULL, FALSE, 0, NULL, boincDir.c_str(), &si, &pi);
// Close process and thread handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
// Don't wait for process to exit! That's the whole point.
return 0;
}
#ifdef __GNUC__
static volatile const char __attribute__((unused)) *BOINCrcsid="$Id$";
#else
static volatile const char *BOINCrcsid="$Id$";
#endif