// boinc_setup_commit.cpp : Defines the entry point for the application. // #include #include int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { // execute the boinc as a new process and don't wait for it to finish. STARTUPINFO si; PROCESS_INFORMATION pi; ZeroMemory( &si, sizeof(si) ); si.cb = sizeof(si); ZeroMemory( &pi, sizeof(pi) ); std::string boincDir = lpCmdLine; std::string boincExePath = boincDir + "\\boinc_gui.exe"; char commandLine[] = "boinc_gui.exe -min"; CreateProcess(boincExePath.c_str(), commandLine, NULL, NULL, FALSE, 0, NULL, boincDir.c_str(), &si, &pi); // Close process and thread handles. CloseHandle( pi.hProcess ); CloseHandle( pi.hThread ); // Don't wait for process to exit! That's the whole point. return 0; } #ifdef __GNUC__ static volatile const char __attribute__((unused)) *BOINCrcsid="$Id$"; #else static volatile const char *BOINCrcsid="$Id$"; #endif