2003-01-29 21:13:15 +00:00
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struct COLOR {
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GLfloat r;
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GLfloat g;
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GLfloat b;
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GLfloat a;
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};
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extern void HLStoRGB( double H, double L, double S, COLOR& c);
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extern float frand();
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extern void drawSphere(GLfloat* pos, GLfloat rad);
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extern void drawCylinder(bool vertical, GLfloat* pos, GLfloat len, GLfloat rad);
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#define TEXT_LEFT 0
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#define TEXT_CENTER 1
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#define TEXT_RIGHT 2
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extern void draw_text_line(
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GLfloat* pos, GLfloat height, GLfloat width, char *text,
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int justify=TEXT_LEFT
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);
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extern void draw_text(
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GLfloat* pos, GLfloat height, GLfloat width, GLfloat spacing, char *text
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);
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extern GLfloat text_width(char* text);
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extern void draw_text_panel(
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GLfloat* _pos, GLfloat* size, GLfloat margin, COLOR color,
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GLfloat char_height, GLfloat line_width, GLfloat line_spacing,
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2003-03-27 18:20:25 +00:00
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char* text);
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2003-03-30 23:27:22 +00:00
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extern void mode_texture();
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2003-03-27 18:20:25 +00:00
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extern void mode_shaded(GLfloat*);
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extern void mode_unshaded();
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extern void mode_lines();
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// draw a progress bar as an opaque cylinder within a translucent cylinder
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//
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class PROGRESS {
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GLfloat pos[3];
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GLfloat color[4], inner_color[4];
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GLfloat len, rad, inner_rad;
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public:
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PROGRESS(GLfloat* pos, GLfloat len, GLfloat diam, GLfloat inner, GLfloat* c, GLfloat* ic);
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void draw(float);
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};
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// draw a graph as a ribbon
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//
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class GRAPH_2D {
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float pos[3], size[3];
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float color[4], tick_color[4];
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float *data, dmax;
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int len;
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void draw_x(int);
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void draw_y(int);
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public:
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GRAPH_2D(float* pos, float* size, float* color, float* tick_color);
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void draw(float* data, int len);
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void add_tick(float x, float yfrac);
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2003-03-28 18:30:39 +00:00
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};
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extern int read_ppm(char* name, int& w, int& h, unsigned char** arrayp);
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extern void init_texture(char* filename);
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extern void draw_texture(float* pos, float* size);
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