boinc/api/gutil.h

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C
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// The contents of this file are subject to the Mozilla Public License
// Version 1.0 (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// http://www.mozilla.org/MPL/
//
// Software distributed under the License is distributed on an "AS IS"
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
// License for the specific language governing rights and limitations
// under the License.
//
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
//
// The Initial Developer of the Original Code is the SETI@home project.
// Portions created by the SETI@home project are Copyright (C) 2002
// University of California at Berkeley. All Rights Reserved.
//
// Contributor(s):
//
// various utility classes for OpenGL programming,
// used in Astropulse and SETI@home
// See also graphics_data.C,h
struct COLOR {
GLfloat r;
GLfloat g;
GLfloat b;
GLfloat a;
};
extern void HLStoRGB( double H, double L, double S, COLOR& c);
extern float frand();
extern void drawSphere(GLfloat* pos, GLfloat rad);
extern void drawCylinder(bool vertical, GLfloat* pos, GLfloat len, GLfloat rad);
#define TEXT_LEFT 0
#define TEXT_CENTER 1
#define TEXT_RIGHT 2
extern void draw_text_line(
GLfloat* pos, GLfloat height, GLfloat width, char *text,
int justify=TEXT_LEFT
);
extern void draw_text(
GLfloat* pos, GLfloat height, GLfloat width, GLfloat spacing, char *text
);
extern GLfloat text_width(char* text);
extern void draw_text_panel(
GLfloat* _pos, GLfloat* size, GLfloat margin, COLOR color,
GLfloat char_height, GLfloat line_width, GLfloat line_spacing,
char* text
);
extern void mode_texture();
extern void mode_shaded(GLfloat*);
extern void mode_unshaded();
extern void mode_lines();
// draw a progress bar as an opaque cylinder within a translucent cylinder
//
class PROGRESS {
GLfloat pos[3];
GLfloat color[4], inner_color[4];
GLfloat len, rad, inner_rad;
public:
PROGRESS(GLfloat* pos, GLfloat len, GLfloat diam, GLfloat inner, GLfloat* c, GLfloat* ic);
void draw(float);
};
// draw a graph as a ribbon
//
class GRAPH_2D {
float pos[3], size[3];
float color[4], tick_color[4];
float *data, dmax;
int len;
void draw_x(int);
void draw_y(int);
public:
GRAPH_2D(float* pos, float* size, float* color, float* tick_color);
void draw(float* data, int len);
void add_tick(float x, float yfrac);
};
// read a portable pixmap file
//
extern int read_ppm(char* name, int& w, int& h, unsigned char** arrayp);
extern void init_texture(char* filename);
extern void draw_texture(float* pos, float* size);