ReC98/th04/player/player.inc

47 lines
1.2 KiB
PHP

include th02/player/player.inc
PLAYER_MOVE_MARGIN_LEFT = 8
PLAYER_MOVE_MARGIN_TOP = 8
PLAYER_MOVE_MARGIN_RIGHT = 8
PLAYER_MOVE_MARGIN_BOTTOM = 16
PLAYER_OPTION_W = 16
PLAYER_OPTION_H = 16
PLAYER_OPTION_DISTANCE = (PLAYER_W / 2) + (PLAYER_OPTION_W / 2)
GRAZE_MAX = 999
; Shots
; -----
SHOT_W = 16
SHOT_H = 16
; Shots are always fired for multiples of this number of frames, even if
; INPUT_SHOT is held for a shorter amount of time.
SHOT_CYCLE_FRAMES = 18
; Set shot_time to this value to block shots from being fired this frame.
SHOT_BLOCKED_FOR_THIS_FRAME = 0FFh
; -----
MISS_ANIM_FRAMES = 32
MISS_ANIM_FLASH_AT = 28
MISS_ANIM_EXPLODE_UNTIL = 31
MISS_EXPLOSION_COUNT = 8
MISS_EXPLOSION_W = 48
MISS_EXPLOSION_H = 48
MISS_EXPLOSION_RADIUS_VELOCITY = (7 shl 4)
MISS_EXPLOSION_ANGLE_VELOCITY = 8
MISS_EXPLOSION_CLIP macro clip_label
cmp _drawpoint.y, ((PLAYFIELD_TOP - (MISS_EXPLOSION_H / 2)) shl 4)
jl short clip_label
; Yes, the next two are incorrect
cmp _drawpoint.y, ((PLAYFIELD_BOTTOM - 8) shl 4)
jge short clip_label
cmp _drawpoint.x, ((PLAYFIELD_LEFT - 40) shl 4)
jl short clip_label
cmp _drawpoint.x, ((PLAYFIELD_RIGHT - (MISS_EXPLOSION_W / 2)) shl 4)
jge short clip_label
endm
MISS_INVINCIBILITY_FRAMES = 192