mirror of https://github.com/nmlgc/ReC98.git
22 lines
519 B
C
22 lines
519 B
C
#include "th02/player/player.h"
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#define PLAYER_MOVE_MARGIN_LEFT 8
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#define PLAYER_MOVE_MARGIN_TOP 8
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#define PLAYER_MOVE_MARGIN_RIGHT 8
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#define PLAYER_MOVE_MARGIN_BOTTOM 16
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#define PLAYER_OPTION_W 16
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#define PLAYER_OPTION_H 16
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#define PLAYER_OPTION_DISTANCE ((PLAYER_W / 2) + (PLAYER_OPTION_W / 2))
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// Reset to 0 when moving to a new stage.
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extern unsigned int stage_graze;
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extern motion_t player_pos;
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void pascal near player_pos_update_and_clamp(void);
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// Shots
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// -----
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#define SHOT_W 16
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#define SHOT_H 16
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// -----
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