mirror of https://github.com/nmlgc/ReC98.git
40 lines
731 B
NASM
40 lines
731 B
NASM
public ITEMS_RENDER
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items_render proc near
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push bp
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mov bp, sp
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push si
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push di
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mov ax, GRAM_400
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mov es, ax
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call item_splashes_render
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mov si, offset _items
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xor di, di
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jmp short @@more?
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@@loop:
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cmp [si.item_t.flag], 1
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jnz short @@next
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cmp [si+item_t.pos.cur.y], (-(ITEM_H / 2) shl 4)
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jle short @@next
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mov ax, [si+item_t.pos.cur.y]
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add ax, ((PLAYFIELD_Y - (ITEM_H / 2)) shl 4)
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call scroll_subpixel_y_to_vram_seg1 pascal, ax
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mov dx, ax
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mov ax, [si+item_t.pos.cur.x]
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sar ax, 4
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add ax, PLAYFIELD_X - (ITEM_W / 2)
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call z_super_roll_put_tiny_16x16_raw pascal, [si+item_t.ITEM_patnum]
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@@next:
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inc di
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add si, size item_t
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@@more?:
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cmp di, ITEM_COUNT
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jl short @@loop
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pop di
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pop si
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pop bp
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retn
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items_render endp
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