ReC98/th05/player
nmlgc 83f422c61a [Decompilation] [th05] Character-independent shot type functions
Part of P0062, funded by Touhou Patch Center.
2019-12-22 15:37:36 +01:00
..
chars.h [Reverse-engineering] Player character constants 2019-12-17 23:26:59 +01:00
chars.inc [Reverse-engineering] Player character constants 2019-12-17 23:26:59 +01:00
hitshot_from.asm [Maintenance] Move all shot-related slices to the player/ subdirectory 2019-10-14 23:41:46 +02:00
hitshot_from[bss].asm [Maintenance] Move all shot-related slices to the player/ subdirectory 2019-10-14 23:41:46 +02:00
hitshots[bss].asm [Maintenance] Move all shot-related slices to the player/ subdirectory 2019-10-14 23:41:46 +02:00
shot.hpp [Maintenance] [th05] Abstract away randring for shot angles 2019-12-22 15:34:19 +01:00
shot_types.inc [Maintenance] Move all shot-related slices to the player/ subdirectory 2019-10-14 23:41:46 +02:00
shots_add.asm [Maintenance] Add an underscore to the player_pos variable 2019-11-18 22:21:15 +01:00