ReC98/th04/main
wintiger0222 db206f9d41 [Reverse-engineering] [th02/th04/th05] HUD: Bar colors
Reviewed and merged as part of P0112, funded by [Anonymous] and Blue
Bolt.
2020-08-28 16:21:13 +02:00
..
boss [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
bullet [Reverse-engineering] [th05] Bullets: Pellet delay cloud render list 2020-08-28 15:31:02 +02:00
enemy [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
hud [Reverse-engineering] [th02/th04/th05] HUD: Bar colors 2020-08-28 16:21:13 +02:00
item [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
midboss [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
player [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
pointnum [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
stage [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
bullets_gather_inv.asm [Reverse-engineering] [th04/th05] Gather circle structure 2020-04-03 17:41:04 +02:00
circles.asm [Maintenance] [th04/th05] Declare circles in C land 2020-08-28 15:14:21 +02:00
circles.cpp [Maintenance] [th04/th05] Declare circles in C land 2020-08-28 15:14:21 +02:00
circles.hpp [Maintenance] [th04/th05] Declare circles in C land 2020-08-28 15:14:21 +02:00
circles[bss].asm [Maintenance] [th04/th05] Declare circles in C land 2020-08-28 15:14:21 +02:00
circles_color[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
drawp.hpp [Decompilation] [th05] Line sets: Rendering 2020-08-19 20:10:08 +02:00
drawpoint[bss].asm [Decompilation] [th05] Line sets: Rendering 2020-08-19 20:10:08 +02:00
ems.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
ems[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
frames.h [Maintenance] Proofread all comments in C land 2020-06-21 22:14:08 +02:00
frames[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
frames[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
gather.hpp [Reverse-engineering] [th04/th05] 3-stack gather circles 2020-04-03 17:45:28 +02:00
gather[bss].asm [Reverse-engineering] [th04/th05] Gather circle structure 2020-04-03 17:41:04 +02:00
gather_add.asm [Reverse-engineering] [th04/th05] 3-stack gather circles 2020-04-03 17:45:28 +02:00
gather_point_render.asm
gather_render.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
homing.hpp [Maintenance] Declare the "no valid point" constant (-999) in a single place 2020-08-19 19:32:37 +02:00
homing_target[bss].asm [Maintenance] Declare the "no valid point" constant (-999) in a single place 2020-08-19 19:32:37 +02:00
null.asm [Maintenance] [th04/th05] Declare null callbacks in a single place in C land 2020-05-04 16:14:18 +02:00
null.hpp [Maintenance] [th04/th05] Declare null callbacks in a single place in C land 2020-05-04 16:14:18 +02:00
pause.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
pause.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
pause[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
phase.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
phase.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
play[bss].asm [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
playfld.h [Reverse-engineering] [th04/th05] Clearing the playfield's text RAM area 2020-05-03 23:25:59 +02:00
playperf.asm [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
playperf.hpp [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
rank.hpp [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
score[bss].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
scroll.hpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
scroll[bss].asm [Maintenance] [th04/th05] Declare scrolling variables and functions in C land 2020-05-04 00:03:51 +02:00
scroll_y_1.asm [Maintenance] [th04/th05] Declare scrolling variables and functions in C land 2020-05-04 00:03:51 +02:00
scroll_y_3.asm [Maintenance] [th04/th05] Declare scrolling variables and functions in C land 2020-05-04 00:03:51 +02:00
select_for_rank.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
spark_render.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
sparks.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
sparks[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
sparks_add.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
sparks_add[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
tile.hpp [Reverse-engineering] [th04/th05] Stage tiles: Initial ring buffer filling 2020-08-28 15:28:26 +02:00
tile.inc [Reverse-engineering] [th04/th05] Stage tiles: Initial ring buffer filling 2020-08-28 15:28:26 +02:00
tile_section[data].asm [Reverse-engineering] [th04/th05] Stage tiles: Initial ring buffer filling 2020-08-28 15:28:26 +02:00
tiles[bss].asm [Decompilation] [th04/th05] Declare stage tile data and functions in C land 2020-05-03 23:52:30 +02:00
tiles_fill_initial.asm [Reverse-engineering] [th04/th05] Stage tiles: Initial ring buffer filling 2020-08-28 15:28:26 +02:00
tiles_invalidate.asm [Maintenance] [th04/th05] Declare scrolling variables and functions in C land 2020-05-04 00:03:51 +02:00
tiles_invalidate[bss].asm [Maintenance] [th04/th05] Declare scrolling variables and functions in C land 2020-05-04 00:03:51 +02:00
tiles_invalidate_all.asm [Decompilation] [th04/th05] Declare stage tile data and functions in C land 2020-05-03 23:52:30 +02:00
tiles_redraw.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
tiles_render_all.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00