.. |
boss
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
bullet
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[Reverse-engineering] [th05] Bullets: Pellet delay cloud render list
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2020-08-28 15:31:02 +02:00 |
enemy
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
hud
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[Reverse-engineering] [th02/th04/th05] HUD: Bar colors
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2020-08-28 16:21:13 +02:00 |
item
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
midboss
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
player
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
pointnum
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
stage
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[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
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2020-05-04 00:03:17 +02:00 |
bullets_gather_inv.asm
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[Reverse-engineering] [th04/th05] Gather circle structure
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2020-04-03 17:41:04 +02:00 |
circles.asm
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[Maintenance] [th04/th05] Declare circles in C land
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2020-08-28 15:14:21 +02:00 |
circles.cpp
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[Maintenance] [th04/th05] Declare circles in C land
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2020-08-28 15:14:21 +02:00 |
circles.hpp
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[Maintenance] [th04/th05] Declare circles in C land
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2020-08-28 15:14:21 +02:00 |
circles[bss].asm
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[Maintenance] [th04/th05] Declare circles in C land
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2020-08-28 15:14:21 +02:00 |
circles_color[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
demo.h
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
drawp.hpp
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[Decompilation] [th05] Line sets: Rendering
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2020-08-19 20:10:08 +02:00 |
drawpoint[bss].asm
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[Decompilation] [th05] Line sets: Rendering
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2020-08-19 20:10:08 +02:00 |
ems.h
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
ems[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
frames.h
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[Maintenance] Proofread all comments in C land
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2020-06-21 22:14:08 +02:00 |
frames[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
frames[data].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
gather.hpp
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[Reverse-engineering] [th04/th05] 3-stack gather circles
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2020-04-03 17:45:28 +02:00 |
gather[bss].asm
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[Reverse-engineering] [th04/th05] Gather circle structure
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2020-04-03 17:41:04 +02:00 |
gather_add.asm
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[Reverse-engineering] [th04/th05] 3-stack gather circles
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2020-04-03 17:45:28 +02:00 |
gather_point_render.asm
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…
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gather_render.asm
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
homing.hpp
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[Maintenance] Declare the "no valid point" constant (-999) in a single place
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2020-08-19 19:32:37 +02:00 |
homing_target[bss].asm
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[Maintenance] Declare the "no valid point" constant (-999) in a single place
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2020-08-19 19:32:37 +02:00 |
null.asm
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[Maintenance] [th04/th05] Declare null callbacks in a single place in C land
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2020-05-04 16:14:18 +02:00 |
null.hpp
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[Maintenance] [th04/th05] Declare null callbacks in a single place in C land
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2020-05-04 16:14:18 +02:00 |
pause.asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
pause.h
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
pause[data].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
phase.h
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
phase.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
play[bss].asm
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[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
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2020-05-04 00:03:17 +02:00 |
playfld.h
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[Reverse-engineering] [th04/th05] Clearing the playfield's text RAM area
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2020-05-03 23:25:59 +02:00 |
playperf.asm
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[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
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2020-05-04 00:03:17 +02:00 |
playperf.hpp
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[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
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2020-05-04 00:03:17 +02:00 |
rank.hpp
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[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
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2020-05-04 00:03:17 +02:00 |
score[bss].asm
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[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
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2020-05-03 23:56:08 +02:00 |
scroll.hpp
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
scroll[bss].asm
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[Maintenance] [th04/th05] Declare scrolling variables and functions in C land
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2020-05-04 00:03:51 +02:00 |
scroll_y_1.asm
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[Maintenance] [th04/th05] Declare scrolling variables and functions in C land
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2020-05-04 00:03:51 +02:00 |
scroll_y_3.asm
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[Maintenance] [th04/th05] Declare scrolling variables and functions in C land
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2020-05-04 00:03:51 +02:00 |
select_for_rank.asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
spark_render.asm
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
sparks.asm
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
sparks[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
sparks_add.asm
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
sparks_add[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
tile.hpp
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[Reverse-engineering] [th04/th05] Stage tiles: Initial ring buffer filling
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2020-08-28 15:28:26 +02:00 |
tile.inc
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[Reverse-engineering] [th04/th05] Stage tiles: Initial ring buffer filling
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2020-08-28 15:28:26 +02:00 |
tile_section[data].asm
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[Reverse-engineering] [th04/th05] Stage tiles: Initial ring buffer filling
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2020-08-28 15:28:26 +02:00 |
tiles[bss].asm
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[Decompilation] [th04/th05] Declare stage tile data and functions in C land
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2020-05-03 23:52:30 +02:00 |
tiles_fill_initial.asm
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[Reverse-engineering] [th04/th05] Stage tiles: Initial ring buffer filling
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2020-08-28 15:28:26 +02:00 |
tiles_invalidate.asm
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[Maintenance] [th04/th05] Declare scrolling variables and functions in C land
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2020-05-04 00:03:51 +02:00 |
tiles_invalidate[bss].asm
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[Maintenance] [th04/th05] Declare scrolling variables and functions in C land
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2020-05-04 00:03:51 +02:00 |
tiles_invalidate_all.asm
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[Decompilation] [th04/th05] Declare stage tile data and functions in C land
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2020-05-03 23:52:30 +02:00 |
tiles_redraw.asm
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
tiles_render_all.asm
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |