ReC98/th04/main/bullet/bullets[bss].asm

25 lines
531 B
NASM

pellet_render_t struc
PRT_left label word
PRB_vram_offset label word
dw ?
PRT_top label word
PRB_sprite_offset label word
dw ?
pellet_render_t ends
if GAME eq 5
PELLET_COUNT = 180
BULLET16_COUNT = 220
else
PELLET_COUNT = 240
BULLET16_COUNT = 200
endif
BULLET_COUNT = (PELLET_COUNT + BULLET16_COUNT)
public _bullets, _pellets, _bullets16, _pellets_render
_bullets label bullet_t
_pellets bullet_t PELLET_COUNT dup(<?>)
_bullets16 bullet_t BULLET16_COUNT dup(<?>)
_pellets_render pellet_render_t PELLET_COUNT dup(<?>)