pellet_render_t struc PRT_left label word PRB_vram_offset label word dw ? PRT_top label word PRB_sprite_offset label word dw ? pellet_render_t ends if GAME eq 5 PELLET_COUNT = 180 BULLET16_COUNT = 220 else PELLET_COUNT = 240 BULLET16_COUNT = 200 endif BULLET_COUNT = (PELLET_COUNT + BULLET16_COUNT) public _bullets, _pellets, _bullets16, _pellets_render _bullets label bullet_t _pellets bullet_t PELLET_COUNT dup() _bullets16 bullet_t BULLET16_COUNT dup() _pellets_render pellet_render_t PELLET_COUNT dup()