..
boss
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
bullet
[Reverse-engineering] [th05] Bullets: Pellet delay cloud render list
2020-08-28 15:31:02 +02:00
enemy
[Reverse-engineering] [th04/th05] Stage enemy structure
2020-05-03 23:21:30 +02:00
hud
[Reverse-engineering] [th02/th04/th05] HUD: Bar colors
2020-08-28 16:21:13 +02:00
item
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
player
[Decompilation] [th05] Bombs: Reimu's blue star animation
2020-08-28 15:22:28 +02:00
pointnum
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
stage
[Maintenance] Remove the `operator =` overloads for Subpixels
2020-08-19 20:10:08 +02:00
custom.h
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
custom[bss].asm
[Position independence] [th04/th05] Final data references in TH05's MAIN.EXE
2020-08-28 16:21:20 +02:00
laser_render_hittest.asm
[Maintenance] Declare distinct types for pixel and VRAM sizes
2020-08-28 14:53:33 +02:00
lasers[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
lasers_control.asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
lasers_render[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
lasers_update_render.asm
[Maintenance] [th04/th05] Declare GRCG register setting functions in C land
2020-05-03 23:38:32 +02:00
playperf.hpp
[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
2020-05-04 00:03:17 +02:00
playperf_adjust_speed.asm
[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
2020-05-04 00:03:17 +02:00
select_for_playchar.asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00