mirror of https://github.com/nmlgc/ReC98.git
220 lines
5.7 KiB
C++
220 lines
5.7 KiB
C++
/* ReC98
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* -----
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* Mima's shot control functions
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*/
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#pragma codeseg main_01_TEXT main_01
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extern "C" {
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#include "th05/i_shot.hpp"
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#define cycle _AL
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#pragma option -a2
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void pascal near shot_mima_l2(void)
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{
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SHOT_FUNC_INIT(2, SC_6X, SC_3X, i++);
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 2) {
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if(sai.i == 2) { shot->from_option_l(); }
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else/*i == 1*/ { shot->from_option_r(); }
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shot->pos.velocity.y = -20;
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shot->set_option_sprite_and_damage(5);
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} else {
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shot->set_random_angle_forwards();
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shot->damage = 8;
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}
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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void pascal near shot_mima_l3(void)
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{
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SHOT_FUNC_INIT(2, SC_6X, SC_3X, i += 2);
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 2) {
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if(sai.i == 2) { shot->from_option_l(); }
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else/*i == 1*/ { shot->from_option_r(); }
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shot->pos.velocity.y = -20;
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shot->set_option_sprite_and_damage(5);
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} else {
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if(sai.i == 4) { shot->pos.cur.x -= 8; }
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else/*i == 3*/ { shot->pos.cur.x += 8; }
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shot->pos.velocity.y = -12;
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shot->damage = 7;
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}
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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void pascal near shot_mima_l4(void)
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{
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SHOT_FUNC_INIT(4, SC_6X, SC_3X, i += 2);
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 4) {
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switch(sai.i - 1) {
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// Beware, non-sequential case order!
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case 1: VELOCITY_X(-1); shot->from_option_l(); break;
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case 0: VELOCITY_X( 1); shot->from_option_r(); break;
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case 3: shot->from_option_l(); break;
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case 2: shot->from_option_r(); break;
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}
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shot->pos.velocity.y = -20;
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shot->set_option_sprite_and_damage(4);
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} else {
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if(sai.i == 6) { shot->pos.cur.x -= 8; }
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else/* i== 5*/ { shot->pos.cur.x += 8; }
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shot->pos.velocity.y = -12;
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shot->damage = 7;
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}
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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void pascal near shot_mima_l5(void)
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{
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SHOT_FUNC_INIT(4, SC_6X, SC_3X, i += 3);
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sai.angle = 186;
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 4) {
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switch(sai.i - 1) {
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// Beware, non-sequential case order!
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case 0: VELOCITY_X( 1); shot->from_option_l(); break;
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case 3: shot->from_option_l(); break;
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case 1: VELOCITY_X(-1); shot->from_option_r(); break;
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case 2: shot->from_option_r(); break;
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}
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shot->pos.velocity.y = -20;
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shot->set_option_sprite_and_damage(4);
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} else {
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shot_velocity_set(&shot->pos.velocity, sai.angle);
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sai.angle += 6;
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shot->damage = 7;
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}
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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void pascal near shot_mima_l6(void)
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{
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SHOT_FUNC_INIT(4, SC_6X, SC_3X, i += 3);
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sai.angle = 186;
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 4) {
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switch(sai.i - 1) {
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case 0: VELOCITY_X( 1); shot->from_option_r(); break;
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case 1: VELOCITY_X(-1); shot->from_option_l(); break;
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case 2: VELOCITY_X(-0.5); shot->from_option_r(); break;
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case 3: VELOCITY_X( 0.5); shot->from_option_l(); break;
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}
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shot->pos.velocity.y = -20;
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shot->set_option_sprite_and_damage(4);
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} else {
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shot_velocity_set(&shot->pos.velocity, sai.angle);
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sai.angle += 6;
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shot->damage = 7;
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}
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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void pascal near shot_mima_l7(void)
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{
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SHOT_FUNC_INIT(6, SC_6X, SC_3X, i += 3);
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sai.angle = 186;
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 6) {
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switch(sai.i - 1) {
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// Beware, non-sequential case order!
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case 0: VELOCITY_X( 1); shot->from_option_r(4); break;
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case 1: VELOCITY_X(-1); shot->from_option_l(4); break;
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case 2: VELOCITY_X(-0.5); shot->from_option_r(); break;
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case 4: shot->from_option_r(); break;
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case 3: VELOCITY_X( 0.5); shot->from_option_l(); break;
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case 5: shot->from_option_l(); break;
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}
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shot->pos.velocity.y = -20;
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shot->set_option_sprite_and_damage(4);
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} else {
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shot_velocity_set(&shot->pos.velocity, sai.angle);
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sai.angle += 6;
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shot->damage = 7;
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}
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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void pascal near shot_mima_l8(void)
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{
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SHOT_FUNC_INIT(6, SC_6X, SC_3X, i += 3);
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sai.angle = 186;
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 6) {
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shot->pos.velocity.y = -20;
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switch(sai.i - 1) {
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// Beware, non-sequential case order!
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case 0: VELOCITY_XY( 1.75f, -18); shot->from_option_r(8); break;
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case 1: VELOCITY_XY(-1.75f, -18); shot->from_option_l(8); break;
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case 2: VELOCITY_X (-0.5f); shot->from_option_r(); break;
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case 4: shot->from_option_r(); break;
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case 3: VELOCITY_X ( 0.5f); shot->from_option_l(); break;
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case 5: shot->from_option_l(); break;
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}
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shot->pos.velocity.y = -20;
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shot->set_option_sprite_and_damage(4);
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} else {
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shot_velocity_set(&shot->pos.velocity, sai.angle);
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sai.angle += 6;
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shot->damage = 7;
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}
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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void pascal near shot_mima_l9(void)
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{
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SHOT_FUNC_INIT(6, SC_6X, SC_3X, i += 4);
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while(( shot = shots_add() ) != NULL) {
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if(sai.i <= 6) {
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shot->pos.velocity.y = -20;
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switch(sai.i - 1) {
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case 0: VELOCITY_XY( 2.625f, -18); shot->from_option_r(8); break;
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case 1: VELOCITY_XY(-2.625f, -18); shot->from_option_l(8); break;
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case 2: VELOCITY_X (-0.5f); shot->from_option_r(); break;
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case 3: VELOCITY_X ( 0.5f); shot->from_option_l(); break;
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case 4: VELOCITY_X ( 0.5f); shot->from_option_r(); break;
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case 5: VELOCITY_X (-0.5f); shot->from_option_l(); break;
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}
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shot->set_option_sprite_and_damage(4);
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} else {
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switch(sai.i - 7u) {
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case 0: sai.angle = 184; break;
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case 1: sai.angle = 192; shot->pos.cur.x -= 8; break;
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case 2: sai.angle = 192; shot->pos.cur.x += 8; break;
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case 3: sai.angle = 200; break;
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}
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shot_velocity_set(&shot->pos.velocity, sai.angle);
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shot->damage = 7;
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}
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if(sai.next() <= 0) {
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break;
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}
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}
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}
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}
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