mirror of https://github.com/nmlgc/ReC98.git
28 lines
751 B
C
28 lines
751 B
C
// Memory for up to 64 entities of a single extra custom type, specific to a
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// stage or boss portion, with sizeof(custom_t) bytes per entity.
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// To define such a custom type, declare your own structure, then
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// reinterpret_cast [custom_entities] to that type.
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#define CUSTOM_COUNT 64
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typedef struct {
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uint8_t flag;
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uint8_t angle;
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motion_t pos;
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uint16_t val1;
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uint16_t val2;
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int16_t sprite;
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int16_t val3;
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int16_t damage;
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SubpixelLength8 speed;
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int8_t padding; // Unused across all custom entities in ZUN's code
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} custom_t;
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custom_t custom_entities[CUSTOM_COUNT];
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#define CUSTOM_VERIFY(derived_type, derived_count) \
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((void)sizeof(char[1 - 2*!!( \
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(sizeof(derived_type) * derived_count) \
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> (sizeof(custom_t) * CUSTOM_COUNT) \
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)]))
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