mirror of https://github.com/nmlgc/ReC98.git
ed4d7282a0
A future sprite converter (documented in #8) could then convert these to C or ASM arrays. (Except for the piano sprites for TH05's Music Room, which are stored and used in such a compressed way that it defeats the purpose of storing them as bitmaps. |
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.. | ||
cels.h | ||
cels.inc | ||
main_pat.h | ||
main_pat.inc | ||
pellet.bmp | ||
pointnum.asm | ||
pointnum.bmp | ||
pointnum.h | ||
sparks.asm | ||
sparks.bmp | ||
sparks.h |