ReC98/th05/main
nmlgc 8266bbd83e [Maintenance] Start a C++ master.lib header file
The regular master.h is big, uncomfortable in C++ mode, and bloated
with all those portability `#define`s that effectively only cover a
small portion of the PC-98-specific code anyway. So, let's gradually
transition to a new smaller header that is more integrated into the
ReC98 codebase, by simply no longer #including `master.h` in new code.

Which also explains its weird place in the root directory. Even though
`libs/master.lib/` contains plenty of game-specific modifications, it
didn't feel right to have anything in this directory refer to types
from `pc98.h`.

Part of P0124, funded by [Anonymous] and Blue Bolt.
2020-11-02 21:12:59 +01:00
..
boss [Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT 2020-09-30 18:12:53 +02:00
bullet [Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT 2020-09-30 18:12:53 +02:00
enemy [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
hud [Reverse-engineering] [th02/th04/th05] HUD: Bar colors 2020-08-28 16:21:13 +02:00
item [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
player [Maintenance] Start a C++ master.lib header file 2020-11-02 21:12:59 +01:00
pointnum [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
stage [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
custom.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
custom[bss].asm [Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT 2020-09-30 18:12:53 +02:00
laser_render_hittest.asm [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
lasers[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
lasers_control.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
lasers_render[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
lasers_update_render.asm [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
playperf.hpp [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
playperf_adjust_speed.asm [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
select_for_playchar.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00