ReC98/th04/main/player
nmlgc 71c010855d [Maintenance] [th02/th04/th05] Properly declare shot power-related variables
Part of P0237, funded by Yanga.
2023-03-29 18:03:05 +02:00
..
bb_playchar_put.asm [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
bomb.cpp [Reverse-engineering] [th04/th05] .BB tile animation: Bomb cel rendering 2021-06-21 15:48:37 +02:00
bomb.hpp [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
bomb[bss].asm [Reverse-engineering] General bomb-related globals 2020-08-28 15:03:03 +02:00
bombanim.cpp [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
bombanim[bss].asm [Reverse-engineering] [th04] Bombs: Star animation structure 2020-08-28 15:04:39 +02:00
invalidate.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
move.cpp [Decompilation] [th04] Player: Input → movement velocity 2023-01-17 11:44:15 +01:00
move.hpp [Decompilation] [th04] Player: Input → movement velocity 2023-01-17 11:44:15 +01:00
option[bss].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
player.hpp [Maintenance] [th02/th04/th05] Properly declare shot power-related variables 2023-03-29 18:03:05 +02:00
player.inc [Maintenance] [th02/th04/th05] Properly declare shot power-related variables 2023-03-29 18:03:05 +02:00
pos.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
pos[bss].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
render.asm [Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions 2022-05-01 00:22:03 +02:00
shot.hpp [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
shot_laser.asm [Reverse-engineering] [th04] Player shots: Option laser blitting 2020-09-17 22:25:11 +02:00
shot_laser[data].asm [Reverse-engineering] [th04] Player shots: Option laser blitting 2020-09-17 22:25:11 +02:00
shot_levels[data].asm [Maintenance] [th02/th04/th05] Properly declare shot power-related variables 2023-03-29 18:03:05 +02:00
shot_velocity.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
shot_velocity[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
shots[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
shots_add.asm [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
shots_add[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
shots_alive[bss].asm [Maintenance] Declare the "no valid point" constant (-999) in a single place 2020-08-19 19:32:37 +02:00
shots_hittest[data].asm [Reverse-engineering] [th04/th05] Player shots: Boss collision detection flag 2022-03-27 01:35:40 +01:00