ReC98/th02/shiftjis
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
..
bgm.hpp [Decompilation] [th03/th04/th05] Music Room: Move titles and files to C land 2024-02-03 08:59:47 +01:00
bonus.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
end.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
fns.hpp [Decompilation] [th03/th04/th05] Music Room: Comment loading 2024-02-03 08:59:47 +01:00
music.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
op_main.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
title.hpp [Decompilation] [th02] Staff roll and verdict sequences 2024-04-12 00:29:10 +02:00