mirror of https://github.com/nmlgc/ReC98.git
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/// Uncompressed 16-color 16×16 image format with palette, used for map tiles
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/// -------------------------------------------------------------------------
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extern "C" {
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#include "th02/formats/tile.hpp"
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#include "libs/master.lib/pc98_gfx.hpp"
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#include "planar.h"
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typedef dot_rect_t(TILE_W, TILE_H) mpn_plane_t;
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typedef Planar<mpn_plane_t> mpn_image_t;
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struct mpn_header_t {
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char magic[4]; // = "MPTN"
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// Stored minus 1. (Probably because MIKO_K.MPN contains 256 tiles and ZUN
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// absolutely wanted to store this value in a single byte regardless.)
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uint8_t count;
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int8_t unused;
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};
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#if (GAME == 2)
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extern uint8_t mpn_count; // Stored minus 1.
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extern mpn_image_t *mpn_images;
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extern Palette8 mpn_palette;
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// Reads the .MPN file with the given [fn] into the newly reallocated
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// [mpn_images], and sets [mpn_count] and [mpn_palette] accordingly.
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// Returns 0 if allocation succeeded and the tiles were read into
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// [mpn_images], -1 otherwise.
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int pascal mpn_load(const char *fn);
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// Like mpn_load(), but sets the hardware palette to the one in [fn]'s
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// header.
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int pascal mpn_load_palette_show(const char *fn);
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// Blits the given [image] from the currently loaded .MPN to
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// (⌊left/8⌋*8, top).
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// ZUN landmine: Does not restrict [image] to ([mpn_count] + 1), which
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// matters in conjunction with tile_area_init_and_put_both().
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extern "C++" {
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void pascal mpn_put_8(screen_x_t left, vram_y_t top, int image);
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}
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void mpn_free(void);
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#endif
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}
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/// -------------------------------------------------------------------------
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