ReC98/th02/formats/end.hpp

15 lines
700 B
C++

// Just like its in-game dialogs and Music Room comments, TH02 also stores its
// ending and verdict text in a simple plaintext file. This is the most loosely
// defined out of the three formats:
//
// • The line count of each particular file and sequence are hardcoded into the
// ending script, just as for in-game dialogs.
// • While the line length and padded line size are consistent across the three
// files, the implementation still treats them as variable. Still defining it
// here for consistency with other file formats.
#include "shiftjis.hpp"
static const shiftjis_ank_amount_t END_LINE_LENGTH = 44;
static const shiftjis_ank_amount_t END_LINE_SIZE = (END_LINE_LENGTH + 2);