mirror of https://github.com/nmlgc/ReC98.git
30 lines
506 B
C++
30 lines
506 B
C++
#include "platform.h"
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struct resident_t;
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#if (GAME == 2)
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#define CFG_FN "huuma.cfg"
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struct cfg_options_t {
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int8_t rank;
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int8_t bgm_mode;
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int8_t bombs;
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int8_t lives;
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bool reduce_effects;
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};
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#define CFG_LIVES_MAX 4
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#define CFG_LIVES_DEFAULT 2
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#define CFG_BOMBS_MAX 3
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#define CFG_BOMBS_DEFAULT CFG_BOMBS_MAX
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int cfg_load(void);
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#endif
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struct cfg_t {
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cfg_options_t opts;
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resident_t __seg *resident;
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int8_t debug;
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#if GAME >= 4
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int8_t opts_sum; // Sum of all bytes in [opts]
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#endif
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};
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