ReC98/th01/main/boss/b15j.cpp

28 lines
684 B
C++

/// Jigoku Stage 15 Boss - Kikuri
/// -----------------------------
#include "th01/main/boss/palette.cpp"
extern "C" {
#include "planar.h"
#include "th01/formats/ptn.hpp"
}
#include "th01/main/vars.hpp"
#define flash_colors kikuri_flash_colors
#define invincible kikuri_invincible
#define invincibility_frame kikuri_invincibility_frame
#define initial_hp_rendered kikuri_initial_hp_rendered
extern bool16 invincible;
extern int invincibility_frame;
extern bool initial_hp_rendered;
// Entities (and animations)
// --------
static const main_ptn_slot_t PTN_SLOT_WAVE = PTN_SLOT_BOSS_1;
// --------
#define select_for_rank kikuri_select_for_rank
#include "th01/main/select_r.cpp"