/// Jigoku Stage 15 Boss - Kikuri /// ----------------------------- #include "th01/main/boss/palette.cpp" extern "C" { #include "planar.h" #include "th01/formats/ptn.hpp" } #include "th01/main/vars.hpp" #define flash_colors kikuri_flash_colors #define invincible kikuri_invincible #define invincibility_frame kikuri_invincibility_frame #define initial_hp_rendered kikuri_initial_hp_rendered extern bool16 invincible; extern int invincibility_frame; extern bool initial_hp_rendered; // Entities (and animations) // -------- static const main_ptn_slot_t PTN_SLOT_WAVE = PTN_SLOT_BOSS_1; // -------- #define select_for_rank kikuri_select_for_rank #include "th01/main/select_r.cpp"