ReC98/th05/sprites/piano_l.hpp

21 lines
365 B
C++

// Using the same naming convention as for the gaiji characters...
typedef enum {
pl_F = 0,
pl_M = 1,
pl_1 = 2,
pl_2 = 3,
pl_3 = 4,
pl_4 = 5,
pl_5 = 6,
pl_S = 7,
pl_G = 8,
pl_COUNT,
} piano_label_t;
#define PIANO_LABEL_FONT_W 8
#define PIANO_LABEL_FONT_H 8
extern const dot_rect_t(
PIANO_LABEL_FONT_W, PIANO_LABEL_FONT_H
) sPIANO_LABEL_FONT[pl_COUNT];