ReC98/libs/kaja
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
..
kaja.h [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
kaja.inc [Reverse-engineering] [th05] Music Room piano sprite data 2019-12-17 23:26:56 +01:00
mmdfunc.doc [Reverse-engineering] Symbols for PMD and MMD API calls 2014-11-27 19:35:54 +01:00
ongchk.com [Maintenance] Mark all batch and binary files as executable 2016-03-02 08:26:13 +01:00
ongchk.doc Add the FM hardware checker tool (ONGCHK.COM) from the PMD driver 2014-12-09 21:15:55 +01:00
pmddata.doc [Reverse-engineering] Symbols for PMD and MMD API calls 2014-11-27 19:35:54 +01:00