ReC98/libs
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
..
kaja [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
master.lib [Maintenance] master.hpp: Split off all PC-98 graphics-related declarations 2024-07-09 08:41:33 +02:00
piloadc [Maintenance] Declare correct calling conventions for library code used in TH01 2023-02-28 08:07:52 +01:00
sprite16 [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00