.. |
boss
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[Decompilation] [th05] Stage setup
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2019-09-15 20:35:15 +02:00 |
formats
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[Reverse-engineering] Player character constants
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2019-12-17 23:26:59 +01:00 |
hardware
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[Reverse-engineering] [th04/th05] Pause menu
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2019-11-30 19:36:07 +01:00 |
hud
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[Reverse-engineering] [th02/th04/th05] Score update and display
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2019-09-21 14:01:47 +02:00 |
item
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[Reverse-engineering] [th04/th05] Item types and sprite IDs
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2019-11-14 00:49:22 +01:00 |
music
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[Decompilation] Add separate types for 1bpp planar pixel lines
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2019-12-17 23:26:59 +01:00 |
player
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[Reverse-engineering] Player character constants
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2019-12-17 23:26:59 +01:00 |
snd
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[Reverse-engineering] [th03/th04/th05] snd_delay_until_measure
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2019-12-17 22:44:27 +01:00 |
stage
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[Decompilation] [th05] Stage setup
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2019-09-15 20:35:15 +02:00 |
hud_bar.asm
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[Reverse-engineering] [th04/th05] HUD bar display
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2019-09-21 14:01:50 +02:00 |
laser_render_hittest.asm
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[Maintenance] Add an underscore to the player_pos variable
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2019-11-18 22:21:15 +01:00 |
lasers[bss].asm
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[Reverse-engineering] [th05] Laser coordinate sub-structure
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2018-12-15 23:04:24 +01:00 |
lasers_control.asm
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[Reverse-engineering] [th05] Laser coordinate sub-structure
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2018-12-15 23:04:24 +01:00 |
lasers_render[bss].asm
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[Reverse-engineering] [th05] Laser update and render functions
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2018-12-17 00:27:38 +01:00 |
lasers_update_render.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
main012.cpp
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[Reverse-engineering] [th02/th04/th05] Score update and display
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2019-09-21 14:01:47 +02:00 |
mem.h
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[Decompilation] Finally declare <stdint.h> types
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2019-12-17 23:26:58 +01:00 |
mem.inc
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[Naming] [th04/th05] EMS area setup
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2019-11-24 16:02:43 +01:00 |
mem[data].asm
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[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes
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2019-11-24 14:04:34 +01:00 |
op_01.cpp
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[Naming] [th04/th05] Character select screens
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2019-12-17 23:27:00 +01:00 |
p_marisa.cpp
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[Decompilation] [th05] Marisa's shot control functions
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2019-10-14 23:54:37 +02:00 |
p_mima.cpp
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[Decompilation] [th05] Mima's shot control functions
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2019-10-14 23:54:37 +02:00 |
p_yuuka.cpp
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[Decompilation] [th05] Yuuka's shot control functions
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2019-10-14 23:54:29 +02:00 |
playchar_speed[bss].asm
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[Reverse-engineering] [th04/th05] Input → player movement
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2019-09-21 14:01:51 +02:00 |
player.asm
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[Maintenance] Add an underscore to the player_pos variable
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2019-11-18 22:21:15 +01:00 |
playperf_adjust_speed.asm
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[Reverse-engineering] [th05] Rank-based speed adjustment
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2018-12-12 21:50:44 +01:00 |
select_for_playchar.asm
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[Reverse-engineering] Player character constants
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2019-12-17 23:26:59 +01:00 |
th05.hpp
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[Decompilation] [th05] Marisa's shot control functions
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2019-10-14 23:54:37 +02:00 |
th05.inc
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[Reverse-engineering] Player character constants
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2019-12-17 23:26:59 +01:00 |