ReC98/th04
nmlgc db0adbc58f [Maintenance] [th02/th04/th05] Rename `HUD_TRAM_W` to `HUD_KANJI_W`
Right, *_TRAM_W refers to 8-pixel halfwidth characters, and *_KANJI_W
to 16-pixel full-width characters… which also include gaiji, which are
what the entire HUD is made out of.

Part of P0112, funded by [Anonymous] and Blue Bolt.
2020-08-28 15:30:34 +02:00
..
end [Reverse-engineering] [th04/th05] End sequence constants 2019-12-29 20:59:24 +01:00
formats [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
gaiji [Position independence] [th02/th03/th04/th05] References to known gaiji 2020-08-19 20:12:02 +02:00
hardware [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
hiscore [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
main [Maintenance] [th02/th04/th05] Rename `HUD_TRAM_W` to `HUD_KANJI_W` 2020-08-28 15:30:34 +02:00
math [Decompilation] [th05] Bombs: Reimu's blue star animation 2020-08-28 15:22:28 +02:00
music
snd [Maintenance] Remove all dependencies on Borland C++ run-time source headers 2020-02-23 17:53:18 +01:00
sprites [Maintenance] [th04/th05] Put global and stage-specific patnums into one enum 2020-08-16 21:40:35 +02:00
strings [Reverse-engineering] [th04/th05] Text popups 2019-03-06 19:57:23 +01:00
bgimage.asm [Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat() 2020-02-16 21:35:16 +01:00
bgimage.h [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
bgimage[data].asm [Reverse-engineering] [th04/th05] Music Room / ending background image buffers 2019-12-17 23:26:56 +01:00
bgimage_put_rect.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
chars.h [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
main011.cpp [Decompilation] [th04/th05] Stage and BGM title popups 2020-05-04 16:14:21 +02:00
main032.cpp [Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:32 +02:00
mem.h [Decompilation] Finally declare <stdint.h> types 2019-12-17 23:26:58 +01:00
mem.inc [Naming] [th04/th05] EMS area setup 2019-11-24 16:02:43 +01:00
mem[bss].asm [Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes 2019-11-24 14:04:34 +01:00
op_01.cpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
op_02.c
res_huma.cpp [Build] Don't word-align everything by default 2020-04-03 17:35:57 +02:00
resident.hpp [Build] Don't word-align everything by default 2020-04-03 17:35:57 +02:00
score.h [Maintenance] [th04/th05] Declare a little-endian BCD score type 2020-01-03 21:33:30 +01:00
score[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
scoreupd.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
scoreupd[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
setup.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
setup.cpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
setup[bss].asm [Maintenance] [th04/th05] Unused setup and Music Room data 2019-12-29 21:15:43 +01:00
setup[data].asm [Reverse-engineering] [th04/th05] BGM/SE mode setup strings 2019-12-22 15:37:45 +01:00
shared.hpp [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
shared.inc [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
th04.hpp [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
th04.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
zunsoft.asm [Reverse-engineering] [th04/th05] ZUN Soft logo 2019-12-17 23:26:57 +01:00
zunsoft.h [Maintenance] Templatize RGB and palette types for 4- and 8-bit components 2020-01-05 19:06:32 +01:00
zunsoft[bss].asm [Position independence] [th02/th03/th04/th05] Color palettes 2019-11-28 23:23:29 +01:00
zunsoft[data].asm [Reverse-engineering] [th04/th05] ZUN Soft logo 2019-12-17 23:26:57 +01:00