mirror of https://github.com/nmlgc/ReC98.git
14 lines
418 B
C++
14 lines
418 B
C++
extern score_t score;
|
|
extern score_t score_highest;
|
|
extern int32_t continues_total;
|
|
|
|
// ZUN bloat: The resident structure just uses uint16_t.
|
|
extern int32_t continues_per_scene[SCENE_COUNT];
|
|
|
|
extern int8_t start_lives_extra;
|
|
extern end_sequence_t end_flag; /* ZUN symbol [Strings] */
|
|
extern uint8_t rank;
|
|
|
|
// Resets all end-related data in the resident structure. Always returns true.
|
|
bool16 end_resident_clear(void);
|