2023-02-01 03:29:07 +00:00
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extern score_t score;
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extern score_t score_highest;
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2023-01-31 02:43:24 +00:00
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extern int32_t continues_total;
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// ZUN bloat: The resident structure just uses uint16_t.
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extern int32_t continues_per_scene[SCENE_COUNT];
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extern int8_t start_lives_extra;
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2022-05-29 23:45:47 +00:00
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extern end_sequence_t end_flag; /* ZUN symbol [Strings] */
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2023-01-31 02:43:24 +00:00
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extern uint8_t rank;
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2020-05-24 18:47:51 +00:00
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// Resets all end-related data in the resident structure. Always returns true.
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bool16 end_resident_clear(void);
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