mirror of https://github.com/nmlgc/ReC98.git
db05bffca3
motion_t is also used for certain animations in MAINE.EXE, so not all instances refer to entities in playfield space. Explicitly specifying the latter now allows us to gain… Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-. |
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motion.asm | ||
motion.hpp | ||
motion.inc | ||
randring.h | ||
randring.inc | ||
vector.cpp | ||
vector.hpp | ||
vector2_near.asm |