..
end
[Maintenance] Add a 1bpp rectangle template, for custom per-row types
2021-04-21 18:01:57 +02:00
formats
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
gaiji
[Decompilation] [th04/th05] Text overlay: Stage transitions
2022-03-27 00:39:00 +01:00
hardware
[Naming] [th04/th05] Boss-specific names for backdrop colorfill functions
2022-04-16 23:53:46 +02:00
hiscore
[Position independence] [th04/th05] Remaining references to the name alphabet
2020-09-12 11:29:35 +02:00
main
[Decompilation] [th04] Stage 4 Marisa: Point-reflected movement
2022-04-17 00:00:35 +02:00
math
[Maintenance] Turn motion_t into a template
2021-07-31 09:33:50 +02:00
op
[Maintenance] Move the contents of `music/` subdirectories under `op/`
2022-03-25 14:10:59 +01:00
shiftjis
[Decompilation] [th04/th05] Bosses: Defeat sequence
2022-03-27 01:35:37 +01:00
snd
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
sprites
[Decompilation] [th04/th05] Bosses: Defeat sequence
2022-03-27 01:35:37 +01:00
bgimage.cpp
[Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free()
2021-03-20 02:36:36 +01:00
bgimager.asm
[Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable)
2021-03-19 23:19:48 +01:00
boss.cpp
[Decompilation] [th04/th05] Bosses: Defeat sequence
2022-03-27 01:35:37 +01:00
boss_4m.cpp
[Decompilation] [th04] Stage 4 Marisa: Point-reflected movement
2022-04-17 00:00:35 +02:00
boss_4r.cpp
[Reverse-engineering] [th04] Stage 4 Reimu: Data segment variables
2022-03-27 00:48:06 +01:00
boss_x2.cpp
[Reverse-engineering] [th04] Gengetsu: Wave teleport amplitude
2022-03-27 00:43:03 +01:00
bullet_a.cpp
[Maintenance] [th04/th05] Bullets: Move clear/zap declarations to new header
2022-03-27 01:29:03 +01:00
bullet_u.cpp
[Maintenance] [th04/th05] Move bullet code into dedicated segments
2022-03-05 15:31:50 +01:00
cdg_load.asm
[Separate translation units] [th04/th05] .CDG: Loading and freeing
2020-11-16 20:01:35 +01:00
cdg_p_na.cpp
[Decompilation] [th04/th05] cdg_put_noalpha_8()
2021-03-20 02:36:40 +01:00
cdg_p_nc.asm
[Separate translation units] [th04] cdg_put_nocolors_8() (undecompilable)
2021-05-11 18:47:58 +02:00
cdg_p_pl.asm
[Separate translation units] [th04] cdg_put_plane() (undecompilable)
2021-05-11 18:48:00 +02:00
cdg_p_pr.asm
[Separate translation units] [th04] cdg_put_plane_roll_8() (undecompilable)
2021-03-20 02:36:39 +01:00
cdg_put.asm
[Translation unit catch-up] [th04] cdg_put_8()
2021-04-21 16:24:18 +02:00
cfg_lres.cpp
[Decompilation] [th03/th04/th05] cfg_load_resident_ptr()
2021-07-21 00:34:59 +02:00
chars.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
common.h
[Maintenance] [th03/th04/th05] Start a new "essential macros" file
2020-02-23 16:56:15 +01:00
dialog.cpp
[Decompilation] [th04] EMS / Dialog: Loading the remaining images
2021-11-29 02:01:10 +01:00
egcrect.cpp
[Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting
2020-11-16 20:01:09 +01:00
ems.cpp
[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
2021-11-29 01:53:43 +01:00
exit.c
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
f_dialog.cpp
[Decompilation] [th04/th05] Dialog: Script loading functions
2022-03-27 00:39:04 +01:00
frmdely2.c
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
gather.cpp
[Decompilation] [th04/th05] Gather circle rendering
2021-07-21 00:35:02 +02:00
hud_ovrl.cpp
[Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module
2022-03-27 00:33:51 +01:00
initmain.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
initop.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
input_s.asm
[Translation unit catch-up] [th04] Low-level input
2021-03-20 02:36:38 +01:00
input_w.cpp
[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting
2021-04-22 19:27:08 +02:00
it_spl_u.cpp
[Decompilation] [th04/th05] Items: Splash circle spawn/update functions
2022-03-05 15:31:50 +01:00
m_char.cpp
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
maine011.cpp
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
mb_dft.cpp
[Decompilation] [th04/th05] Midbosses: Defeat animation update function
2022-03-05 17:50:33 +01:00
mem.h
[Reverse-engineering] [th04/th05] EMS: Cache area layout
2021-11-29 01:53:13 +01:00
mem.inc
[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
2021-11-29 01:53:43 +01:00
mem[bss].asm
[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes
2019-11-24 14:04:34 +01:00
motion_3.asm
[Separate translation units] [th04/th05] motion_update_seg3() (undecompilable)
2021-07-21 00:35:02 +02:00
mpn_free.cpp
[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting
2021-04-22 19:27:08 +02:00
mpn_l_i.cpp
[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting
2021-04-22 19:27:08 +02:00
playchar.h
[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
2021-12-27 00:52:20 +01:00
player_p.cpp
[Decompilation] [th04/th05] Player position clamping
2021-07-21 00:35:03 +02:00
playfld.cpp
[Decompilation] [th04/th05] Playfield shaking
2022-03-05 17:50:33 +01:00
res_huma.cpp
[Maintenance] Consistently use singular for entity structure and file names
2021-11-28 19:14:02 +01:00
resident.hpp
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
2021-02-20 15:46:48 +01:00
score.h
[Decompilation] [th04/th05] Bosses: Defeat sequence
2022-03-27 01:35:37 +01:00
score[data].asm
[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
2020-05-03 23:56:08 +02:00
scoreupd.asm
[Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables
2022-03-27 01:29:03 +01:00
scoreupd[data].asm
[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
2020-05-03 23:56:08 +02:00
scrolly3.cpp
[Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3)
2021-07-21 00:35:02 +02:00
setup.asm
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
setup.cpp
[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
2020-08-28 14:53:30 +02:00
setup[bss].asm
[Maintenance] [th04/th05] Unused setup and Music Room data
2019-12-29 21:15:43 +01:00
setup[data].asm
[Reverse-engineering] [th04/th05] BGM/SE mode setup strings
2019-12-22 15:37:45 +01:00
shared.inc
[Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module
2022-03-27 00:33:51 +01:00
slowdown.cpp
[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
2021-07-31 20:19:33 +02:00
snd_dlym.cpp
[Decompilation] [th03/th04] snd_delay_until_measure()
2021-01-05 21:56:57 +01:00
snd_kaja.cpp
[Decompilation] [th04] snd_kaja_interrupt()
2021-05-11 18:47:57 +02:00
snd_load.cpp
[Decompilation] [th04] snd_load()
2021-05-12 14:31:03 +02:00
snd_mmdr.c
[Decompilation] [th04/th05] snd_mmd_resident()
2021-05-11 18:47:57 +02:00
snd_mode.cpp
[Decompilation] [th04/th05] snd_determine_modes()
2021-05-11 18:47:59 +02:00
snd_pmdr.c
[Decompilation] [th04/th05] snd_pmd_resident()
2021-05-11 18:47:56 +02:00
snd_se.cpp
[Decompilation] [th02/th03] Sound effect playback
2021-04-03 22:11:45 +02:00
snd_se_r.cpp
[Decompilation] [th02/th03] Sound effect playback
2021-04-03 22:11:45 +02:00
th04.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
vector.cpp
[Translation unit catch-up] [th04] vector1_at(), vector2_at()
2021-05-11 18:47:54 +02:00
zunsoft.asm
[Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free()
2021-03-20 02:36:36 +01:00
zunsoft.h
[Maintenance] Templatize RGB and palette types for 4- and 8-bit components
2020-01-05 19:06:32 +01:00
zunsoft[bss].asm
[Position independence] [th02/th03/th04/th05] Color palettes
2019-11-28 23:23:29 +01:00
zunsoft[data].asm
[Reverse-engineering] [th04/th05] ZUN Soft logo
2019-12-17 23:26:57 +01:00