mirror of https://github.com/nmlgc/ReC98.git
538 lines
12 KiB
C++
538 lines
12 KiB
C++
/* ReC98
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* -----
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* Code segment #1 of TH01's OP.EXE
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*/
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#include <mem.h>
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#include <process.h>
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#include <stdio.h>
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#include "platform.h"
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#include "x86real.h"
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#include "pc98.h"
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#include "planar.h"
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#include "pc98kbd.h"
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#include "master.hpp"
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#include "shiftjis.hpp"
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#include "th01/rank.h"
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#include "th01/resident.hpp"
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#include "th01/core/initexit.hpp"
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#include "th01/core/resstuff.hpp"
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#include "th01/hardware/egc.h"
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#include "th01/hardware/frmdelay.h"
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#include "th01/hardware/graph.h"
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#include "th01/hardware/grppsafx.h"
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#include "th01/hardware/input.hpp"
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#include "th01/hardware/palette.h"
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#include "th01/formats/cfg.hpp"
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#include "th01/formats/grp.h"
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#include "th01/snd/mdrv2.h"
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#include "th01/shiftjis/op.hpp"
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extern long rand;
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extern const char aReimu_mdt[];
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// Unused. The only thing on the main menu with this color is the "1996 ZUN"
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// text at the bottom... probably part of an effect that we never got to see.
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void snap_col_4(void)
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{
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extern dots8_t* columns[ROW_SIZE];
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register vram_x_t x;
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register screen_y_t y;
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vram_offset_t vram_offset;
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for(x = 0; x < ROW_SIZE; x++) {
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columns[x] = new dots8_t[RES_Y];
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}
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grcg_setcolor_tcr(4);
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graph_accesspage_func(1);
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for(x = 0; x < ROW_SIZE; x++) {
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y = 0;
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vram_offset = x;
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while(y < RES_Y) {
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columns[x][y] = VRAM_PLANE_B[vram_offset];
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y++;
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vram_offset += ROW_SIZE;
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}
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}
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grcg_off();
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graph_accesspage_func(0);
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}
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/// REIIDEN.CFG loading and saving
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/// ------------------------------
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extern cfg_options_t opts;
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extern int8_t debug_mode;
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// These will be removed once the strings can be defined here
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#undef CFG_FN
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#undef CFG_ID
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extern char CFG_FN[], CFG_ID[], FOPEN_RB[], FOPEN_WB[];
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void cfg_load(void)
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{
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cfg_t cfg_in;
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bool read_failure = false;
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FILE* fp;
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if(( fp = fopen(CFG_FN, FOPEN_RB) ) == nullptr) {
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use_defaults:
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read_failure = true;
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}
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if(!read_failure) {
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fread(&cfg_in, 1, sizeof(cfg_in), fp);
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if(memcmp(cfg_in.id, CFG_ID, sizeof(cfg_in.id))) {
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fclose(fp);
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goto use_defaults;
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}
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opts.rank = cfg_in.opts.rank;
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opts.bgm_mode = cfg_in.opts.bgm_mode;
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opts.bombs = cfg_in.opts.bombs;
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opts.lives_extra = cfg_in.opts.lives_extra;
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fclose(fp);
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} else {
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opts.rank = CFG_RANK_DEFAULT;
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opts.bgm_mode = CFG_BGM_MODE_DEFAULT;
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opts.bombs = CFG_BOMBS_DEFAULT;
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opts.lives_extra = CFG_LIVES_EXTRA_DEFAULT;
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}
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}
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void cfg_save(void)
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{
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bool write_failure = false;
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FILE* fp;
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if(( fp = fopen(CFG_FN, FOPEN_WB) ) == nullptr) {
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write_failure = true;
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}
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if(!write_failure) {
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fputs(CFG_ID, fp);
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fputc(opts.rank, fp);
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fputc(opts.bgm_mode, fp);
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fputc(opts.bombs, fp);
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fputc(opts.lives_extra, fp);
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fclose(fp);
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}
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}
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/// ------------------------------
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/// Input
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/// -----
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static const int MAIN_CHOICE_COUNT = 4;
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static const int OPTION_CHOICE_COUNT = 5;
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static const int MUSIC_CHOICE_COUNT = 2;
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#undef RING_INC
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#undef RING_DEC
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#define RING_INC(val, ring_end) \
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(val) += 1; \
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if((val) > (ring_end)) { \
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(val) = 0; \
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}
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#define RING_DEC(val, ring_end) \
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(val) -= 1; \
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if((val) < 0) { \
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(val) = ring_end; \
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}
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#define input_update_bool(var, cur_sensed) \
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if(cur_sensed) input_func_bool(var)
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#define input_onchange_ring(prev_slot, cur_sensed, ring_func) \
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if(cur_sensed) { \
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if(!input_prev[prev_slot]) { \
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ring_func; \
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input_prev[prev_slot] = true; \
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} \
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} else { \
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input_prev[prev_slot] = false; \
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}
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extern char menu_sel;
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extern bool input_left;
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extern bool input_cancel;
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extern bool input_right;
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// ZUN bloat: Just call resident_free() in the one case it's actually needed.
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extern int8_t free_resident_structure_on_title_exit; // ACTUAL TYPE: bool
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inline void keygroup_sense(REGS& out, REGS& in, char group_id) {
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in.h.ah = 0x04;
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in.h.al = group_id;
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int86(0x18, &in, &out);
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}
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inline void ok_shot_cancel_sense(REGS& out, REGS& in) {
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keygroup_sense(out, in, 3);
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input_update_bool(input_ok, (out.h.ah & K3_RETURN));
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keygroup_sense(out, in, 5);
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input_update_bool(input_shot, (out.h.ah & K5_Z));
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keygroup_sense(out, in, 0);
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input_update_bool(input_cancel, (out.h.ah & K0_ESC));
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}
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void main_input_sense(void)
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{
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REGS in;
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REGS out1, out2;
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// TODO: Should just be `static` once the variable can be declared here
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#define input_prev main_input_prev
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extern bool16 input_prev[2];
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keygroup_sense(out1, in, 7);
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keygroup_sense(out2, in, 8);
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input_onchange_ring(0,
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(out1.h.ah & K7_ARROW_UP) || (out2.h.ah & K8_NUM_8),
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RING_DEC(menu_sel, 3)
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);
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keygroup_sense(out2, in, 9);
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input_onchange_ring(1,
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(out1.h.ah & K7_ARROW_DOWN) || (out2.h.ah & K9_NUM_2),
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RING_INC(menu_sel, 3)
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);
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ok_shot_cancel_sense(out1, in);
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}
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extern uint8_t option_choice_max;
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void option_input_sense(void)
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{
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REGS in;
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REGS out1, out2;
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// TODO: Should just be `static` once the variable can be declared here
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#undef input_prev
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#define input_prev option_input_prev
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extern bool16 input_prev[2];
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keygroup_sense(out1, in, 7);
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keygroup_sense(out2, in, 8);
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input_onchange_ring(0,
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(out1.h.ah & K7_ARROW_UP) || (out2.h.ah & K8_NUM_8),
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RING_DEC(menu_sel, option_choice_max)
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);
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input_update_bool(
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input_left, (out1.h.ah & K7_ARROW_LEFT) || (out2.h.ah & K8_NUM_4)
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);
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keygroup_sense(out2, in, 9);
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input_onchange_ring(1,
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(out1.h.ah & K7_ARROW_DOWN) || (out2.h.ah & K9_NUM_2),
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RING_INC(menu_sel, option_choice_max)
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);
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input_update_bool(
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input_right, (out1.h.ah & K7_ARROW_RIGHT) || (out2.h.ah & K9_NUM_6)
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);
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ok_shot_cancel_sense(out1, in);
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}
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/// -----
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void whiteline_put(screen_y_t y)
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{
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vram_offset_t vram_offset = vram_offset_shift(0, y);
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vram_dword_amount_t x;
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grcg_setcolor_rmw(15);
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x = 0;
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while(x < (ROW_SIZE / sizeof(dots32_t))) {
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grcg_put(vram_offset, 0xFFFFFFFF, 32);
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x++;
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vram_offset += static_cast<vram_offset_t>(sizeof(dots32_t));
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}
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grcg_off();
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}
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void whitelines_animate(void)
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{
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struct hack {
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bool y[RES_Y];
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};
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extern const hack WHITELINES_DRAWN_AT;
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unsigned int i = 0;
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screen_y_t y1 = 0;
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screen_y_t y2 = 0;
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hack drawn_at = WHITELINES_DRAWN_AT;
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while(i++ < (RES_Y / 4)) {
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egc_copy_rect_1_to_0_16(0, y1, RES_X, 1);
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egc_copy_rect_1_to_0_16(0, y2, RES_X, 1);
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do {
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y1 = (rand() % RES_Y);
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} while(drawn_at.y[y1]);
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drawn_at.y[y1] = true;
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do {
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y2 = (rand() % RES_Y);
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} while(drawn_at.y[y2]);
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drawn_at.y[y2] = true;
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whiteline_put(y1);
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whiteline_put(y2);
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frame_delay(1);
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}
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graph_accesspage_func(1);
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graph_copy_accessed_page_to_other();
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graph_accesspage_func(0);
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}
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void title_init(void)
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{
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extern const char aReiiden2_grp[];
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extern const char aReiiden3_grp[];
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mdrv2_bgm_load(aReimu_mdt);
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mdrv2_bgm_play();
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graph_accesspage_func(1);
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grp_put_palette_show(aReiiden2_grp);
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z_palette_black();
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graph_copy_accessed_page_to_other();
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grp_put(aReiiden3_grp);
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graph_accesspage_func(0);
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z_palette_black_in();
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frame_delay(100);
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whitelines_animate();
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}
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void title_window_put(void)
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{
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extern const char aOp_win_grp[];
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graph_accesspage_func(1);
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graph_copy_accessed_page_to_other();
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graph_accesspage_func(0);
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grp_put_colorkey(aOp_win_grp);
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graph_copy_accessed_page_to_other();
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}
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void title_exit(void)
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{
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if(free_resident_structure_on_title_exit == true) {
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resident_free();
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}
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key_end();
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}
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// Starting the game
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// -----------------
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static const pellet_speed_t PELLET_SPEED_DEFAULT = to_pellet_speed(-0.1);
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void start_game(void)
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{
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extern char aReiiden_0[];
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cfg_save();
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resident_create_and_stuff_set(
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opts.rank, opts.bgm_mode, opts.bombs, opts.lives_extra, rand
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);
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title_exit();
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mdrv2_bgm_fade_out_nonblock();
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game_switch_binary();
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if(debug_mode == 2) {
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resident->debug_mode = DM_TEST;
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} else if(debug_mode == 3) {
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resident->debug_mode = DM_FULL;
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} else if(debug_mode == 0) {
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resident->debug_mode = DM_OFF;
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}
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resident->route = ROUTE_MAKAI;
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resident->stage_id = 0;
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resident->rem_lives = (opts.lives_extra + 2);
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resident->point_value = 0;
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for(int i = 0; i < SCENE_COUNT; i++) {
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resident->continues_per_scene[i] = 0;
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resident->bonus_per_stage[i] = 0;
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}
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resident->score_highest = 0;
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resident->continues_total = 0;
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resident->end_flag = ES_NONE;
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resident->unused_1 = 0;
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resident->snd_need_init = true;
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resident->pellet_speed = PELLET_SPEED_DEFAULT;
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execl(aReiiden_0, aReiiden_0, nullptr);
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}
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void start_continue(void)
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{
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cfg_save();
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resident_create_and_stuff_set(
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opts.rank, opts.bgm_mode, opts.bombs, opts.lives_extra, rand
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);
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if(resident->stage_id == 0) {
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_ES = FP_SEG(cfg_load); // ZUN bloat: Yes, no point to this at all
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}
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title_exit();
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mdrv2_bgm_fade_out_nonblock();
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game_switch_binary();
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resident->debug_mode = DM_OFF;
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resident->snd_need_init = true;
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resident->rem_lives = (opts.lives_extra + 2);
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resident->unused_1 = 0;
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resident->pellet_speed = PELLET_SPEED_DEFAULT;
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resident->point_value = 0;
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execl(CFG_ID, CFG_ID, nullptr);
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}
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// -----------------
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/// Main menu
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/// ---------
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/// Terminology: "Choice" = Top-level menu selection (not amount of values)
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static const int COL_ACTIVE = 15;
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static const int16_t FX = FX_WEIGHT_BLACK;
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// Coordinates
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// -----------
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static const screen_x_t MENU_CENTER_X = 316;
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static const screen_y_t MENU_CENTER_Y = 316;
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static const pixel_t MENU_W = 176;
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static const pixel_t CHOICE_PADDED_H = 20;
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static const int TRACK_COUNT = 15;
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#define choice_top_0(choice_count) ( \
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(MENU_CENTER_Y - (((choice_count) * CHOICE_PADDED_H) / 2)) \
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)
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#define choice_top(choice, choice_count) ( \
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(choice_top_0(choice_count) + (choice * CHOICE_PADDED_H)) \
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)
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#define music_choice_top(choice, choice_count) ( \
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(choice_top_0(choice_count + 1) + (choice * (CHOICE_PADDED_H * 2))) \
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)
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// -----------
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extern const shiftjis_t aSS[];
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#define choice_put(left, top, col, str) { \
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graph_printf_fx(left, top, (col | FX), (aSS + 2), str); \
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}
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#define choice_put_value(left, top, col, str, val) { \
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graph_printf_fx(left, top, (col | FX), aSS, str, val); \
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}
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void title_hit_key_put(int frame)
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{
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enum {
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LEFT = (((RES_X / 2) - GLYPH_FULL_W) - (shiftjis_w(HIT_KEY) / 2)),
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TOP = choice_top(0, 1),
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};
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extern const shiftjis_t GP_HIT_KEY[];
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if((frame % 70) < 50) {
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graph_putsa_fx(LEFT, TOP, (FX_WEIGHT_BOLD | COL_ACTIVE), GP_HIT_KEY);
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} else {
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egc_copy_rect_1_to_0_16_word_w(LEFT, TOP, shiftjis_w(HIT_KEY), GLYPH_H);
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}
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}
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template <int Count> struct TextArray {
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const shiftjis_t* t[Count];
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};
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void main_choice_unput_and_put(int choice, int col)
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{
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extern TextArray<MAIN_CHOICE_COUNT> MAIN_CHOICES;
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const TextArray<MAIN_CHOICE_COUNT> CHOICES = MAIN_CHOICES;
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screen_x_t left = (MENU_CENTER_X - (MAIN_CHOICE_W / 2));
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screen_y_t top = choice_top(choice, MAIN_CHOICE_COUNT);
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// No unblitting necessary here, as only the colors change.
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graph_putsa_fx(left, top, (col | FX), CHOICES.t[choice]);
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}
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void option_choice_unput_and_put(int choice, int col)
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{
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extern TextArray<OPTION_CHOICE_COUNT> OPTION_CHOICES;
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extern TextArray<RANK_COUNT> RANK_VALUES;
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extern TextArray<BGM_MODE_COUNT> BGM_MODE_VALUES;
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extern TextArray<CFG_LIVES_EXTRA_MAX> START_LIFE_VALUES;
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const TextArray<OPTION_CHOICE_COUNT> CHOICES = OPTION_CHOICES;
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const TextArray<RANK_COUNT> RANKS = RANK_VALUES;
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const TextArray<BGM_MODE_COUNT> MUSIC_MODES = BGM_MODE_VALUES;
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const TextArray<CFG_LIVES_EXTRA_MAX> START_LIVES = START_LIFE_VALUES;
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screen_x_t left = (MENU_CENTER_X - (MENU_W / 2));
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screen_y_t top = choice_top(choice, OPTION_CHOICE_COUNT);
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egc_copy_rect_1_to_0_16(left, top, MENU_W, GLYPH_H);
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if(choice == 0) {
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choice_put_value(left, top, col, CHOICES.t[choice], RANKS.t[opts.rank]);
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} else if(choice == 1) {
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choice_put_value(
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left, top, col, CHOICES.t[choice], MUSIC_MODES.t[opts.bgm_mode]
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);
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} else if(choice == 2) {
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choice_put_value(
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left, top, col, CHOICES.t[choice], START_LIVES.t[opts.lives_extra]
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);
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} else if(choice == 3) {
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choice_put(left, top, col, CHOICES.t[choice]);
|
|
} else if(choice == 4) {
|
|
choice_put(left, top, col, CHOICES.t[choice]);
|
|
}
|
|
}
|
|
|
|
extern int8_t music_sel;
|
|
|
|
void music_choice_unput_and_put(int choice, int col)
|
|
{
|
|
extern const char aS_2d[];
|
|
extern TextArray<MUSIC_CHOICE_COUNT> MUSIC_CHOICES;
|
|
extern TextArray<TRACK_COUNT> MUSIC_TITLES;
|
|
|
|
const TextArray<MUSIC_CHOICE_COUNT> CHOICES = MUSIC_CHOICES;
|
|
const TextArray<TRACK_COUNT> TITLES = MUSIC_TITLES;
|
|
|
|
screen_x_t left = (MENU_CENTER_X - (MENU_W / 2));
|
|
screen_y_t top = music_choice_top(choice, MUSIC_CHOICE_COUNT);
|
|
|
|
egc_copy_rect_1_to_0_16(left, top, MENU_W, GLYPH_H);
|
|
|
|
if(choice == 0) {
|
|
// ZUN bug: That's larger than the menu?
|
|
egc_copy_rect_1_to_0_16(
|
|
left, (top + CHOICE_PADDED_H), (MENU_W + GLYPH_FULL_W), GLYPH_H
|
|
);
|
|
graph_printf_fx(
|
|
left, top, (col | FX), aS_2d, CHOICES.t[choice], music_sel
|
|
);
|
|
choice_put(left, (top + CHOICE_PADDED_H), col, TITLES.t[music_sel]);
|
|
} else if(choice == 1) {
|
|
choice_put(left, top, col, CHOICES.t[choice]);
|
|
}
|
|
}
|
|
/// ---------
|