/* ReC98 * ----- * Code segment #1 of TH01's OP.EXE */ #include #include #include #include "platform.h" #include "x86real.h" #include "pc98.h" #include "planar.h" #include "pc98kbd.h" #include "master.hpp" #include "shiftjis.hpp" #include "th01/rank.h" #include "th01/resident.hpp" #include "th01/core/initexit.hpp" #include "th01/core/resstuff.hpp" #include "th01/hardware/egc.h" #include "th01/hardware/frmdelay.h" #include "th01/hardware/graph.h" #include "th01/hardware/grppsafx.h" #include "th01/hardware/input.hpp" #include "th01/hardware/palette.h" #include "th01/formats/cfg.hpp" #include "th01/formats/grp.h" #include "th01/snd/mdrv2.h" #include "th01/shiftjis/op.hpp" extern long rand; extern const char aReimu_mdt[]; // Unused. The only thing on the main menu with this color is the "1996 ZUN" // text at the bottom... probably part of an effect that we never got to see. void snap_col_4(void) { extern dots8_t* columns[ROW_SIZE]; register vram_x_t x; register screen_y_t y; vram_offset_t vram_offset; for(x = 0; x < ROW_SIZE; x++) { columns[x] = new dots8_t[RES_Y]; } grcg_setcolor_tcr(4); graph_accesspage_func(1); for(x = 0; x < ROW_SIZE; x++) { y = 0; vram_offset = x; while(y < RES_Y) { columns[x][y] = VRAM_PLANE_B[vram_offset]; y++; vram_offset += ROW_SIZE; } } grcg_off(); graph_accesspage_func(0); } /// REIIDEN.CFG loading and saving /// ------------------------------ extern cfg_options_t opts; extern int8_t debug_mode; // These will be removed once the strings can be defined here #undef CFG_FN #undef CFG_ID extern char CFG_FN[], CFG_ID[], FOPEN_RB[], FOPEN_WB[]; void cfg_load(void) { cfg_t cfg_in; bool read_failure = false; FILE* fp; if(( fp = fopen(CFG_FN, FOPEN_RB) ) == nullptr) { use_defaults: read_failure = true; } if(!read_failure) { fread(&cfg_in, 1, sizeof(cfg_in), fp); if(memcmp(cfg_in.id, CFG_ID, sizeof(cfg_in.id))) { fclose(fp); goto use_defaults; } opts.rank = cfg_in.opts.rank; opts.bgm_mode = cfg_in.opts.bgm_mode; opts.bombs = cfg_in.opts.bombs; opts.lives_extra = cfg_in.opts.lives_extra; fclose(fp); } else { opts.rank = CFG_RANK_DEFAULT; opts.bgm_mode = CFG_BGM_MODE_DEFAULT; opts.bombs = CFG_BOMBS_DEFAULT; opts.lives_extra = CFG_LIVES_EXTRA_DEFAULT; } } void cfg_save(void) { bool write_failure = false; FILE* fp; if(( fp = fopen(CFG_FN, FOPEN_WB) ) == nullptr) { write_failure = true; } if(!write_failure) { fputs(CFG_ID, fp); fputc(opts.rank, fp); fputc(opts.bgm_mode, fp); fputc(opts.bombs, fp); fputc(opts.lives_extra, fp); fclose(fp); } } /// ------------------------------ /// Input /// ----- static const int MAIN_CHOICE_COUNT = 4; static const int OPTION_CHOICE_COUNT = 5; static const int MUSIC_CHOICE_COUNT = 2; #undef RING_INC #undef RING_DEC #define RING_INC(val, ring_end) \ (val) += 1; \ if((val) > (ring_end)) { \ (val) = 0; \ } #define RING_DEC(val, ring_end) \ (val) -= 1; \ if((val) < 0) { \ (val) = ring_end; \ } #define input_update_bool(var, cur_sensed) \ if(cur_sensed) input_func_bool(var) #define input_onchange_ring(prev_slot, cur_sensed, ring_func) \ if(cur_sensed) { \ if(!input_prev[prev_slot]) { \ ring_func; \ input_prev[prev_slot] = true; \ } \ } else { \ input_prev[prev_slot] = false; \ } extern char menu_sel; extern bool input_left; extern bool input_cancel; extern bool input_right; // ZUN bloat: Just call resident_free() in the one case it's actually needed. extern int8_t free_resident_structure_on_title_exit; // ACTUAL TYPE: bool inline void keygroup_sense(REGS& out, REGS& in, char group_id) { in.h.ah = 0x04; in.h.al = group_id; int86(0x18, &in, &out); } inline void ok_shot_cancel_sense(REGS& out, REGS& in) { keygroup_sense(out, in, 3); input_update_bool(input_ok, (out.h.ah & K3_RETURN)); keygroup_sense(out, in, 5); input_update_bool(input_shot, (out.h.ah & K5_Z)); keygroup_sense(out, in, 0); input_update_bool(input_cancel, (out.h.ah & K0_ESC)); } void main_input_sense(void) { REGS in; REGS out1, out2; // TODO: Should just be `static` once the variable can be declared here #define input_prev main_input_prev extern bool16 input_prev[2]; keygroup_sense(out1, in, 7); keygroup_sense(out2, in, 8); input_onchange_ring(0, (out1.h.ah & K7_ARROW_UP) || (out2.h.ah & K8_NUM_8), RING_DEC(menu_sel, 3) ); keygroup_sense(out2, in, 9); input_onchange_ring(1, (out1.h.ah & K7_ARROW_DOWN) || (out2.h.ah & K9_NUM_2), RING_INC(menu_sel, 3) ); ok_shot_cancel_sense(out1, in); } extern uint8_t option_choice_max; void option_input_sense(void) { REGS in; REGS out1, out2; // TODO: Should just be `static` once the variable can be declared here #undef input_prev #define input_prev option_input_prev extern bool16 input_prev[2]; keygroup_sense(out1, in, 7); keygroup_sense(out2, in, 8); input_onchange_ring(0, (out1.h.ah & K7_ARROW_UP) || (out2.h.ah & K8_NUM_8), RING_DEC(menu_sel, option_choice_max) ); input_update_bool( input_left, (out1.h.ah & K7_ARROW_LEFT) || (out2.h.ah & K8_NUM_4) ); keygroup_sense(out2, in, 9); input_onchange_ring(1, (out1.h.ah & K7_ARROW_DOWN) || (out2.h.ah & K9_NUM_2), RING_INC(menu_sel, option_choice_max) ); input_update_bool( input_right, (out1.h.ah & K7_ARROW_RIGHT) || (out2.h.ah & K9_NUM_6) ); ok_shot_cancel_sense(out1, in); } /// ----- void whiteline_put(screen_y_t y) { vram_offset_t vram_offset = vram_offset_shift(0, y); vram_dword_amount_t x; grcg_setcolor_rmw(15); x = 0; while(x < (ROW_SIZE / sizeof(dots32_t))) { grcg_put(vram_offset, 0xFFFFFFFF, 32); x++; vram_offset += static_cast(sizeof(dots32_t)); } grcg_off(); } void whitelines_animate(void) { struct hack { bool y[RES_Y]; }; extern const hack WHITELINES_DRAWN_AT; unsigned int i = 0; screen_y_t y1 = 0; screen_y_t y2 = 0; hack drawn_at = WHITELINES_DRAWN_AT; while(i++ < (RES_Y / 4)) { egc_copy_rect_1_to_0_16(0, y1, RES_X, 1); egc_copy_rect_1_to_0_16(0, y2, RES_X, 1); do { y1 = (rand() % RES_Y); } while(drawn_at.y[y1]); drawn_at.y[y1] = true; do { y2 = (rand() % RES_Y); } while(drawn_at.y[y2]); drawn_at.y[y2] = true; whiteline_put(y1); whiteline_put(y2); frame_delay(1); } graph_accesspage_func(1); graph_copy_accessed_page_to_other(); graph_accesspage_func(0); } void title_init(void) { extern const char aReiiden2_grp[]; extern const char aReiiden3_grp[]; mdrv2_bgm_load(aReimu_mdt); mdrv2_bgm_play(); graph_accesspage_func(1); grp_put_palette_show(aReiiden2_grp); z_palette_black(); graph_copy_accessed_page_to_other(); grp_put(aReiiden3_grp); graph_accesspage_func(0); z_palette_black_in(); frame_delay(100); whitelines_animate(); } void title_window_put(void) { extern const char aOp_win_grp[]; graph_accesspage_func(1); graph_copy_accessed_page_to_other(); graph_accesspage_func(0); grp_put_colorkey(aOp_win_grp); graph_copy_accessed_page_to_other(); } void title_exit(void) { if(free_resident_structure_on_title_exit == true) { resident_free(); } key_end(); } // Starting the game // ----------------- static const pellet_speed_t PELLET_SPEED_DEFAULT = to_pellet_speed(-0.1); void start_game(void) { extern char aReiiden_0[]; cfg_save(); resident_create_and_stuff_set( opts.rank, opts.bgm_mode, opts.bombs, opts.lives_extra, rand ); title_exit(); mdrv2_bgm_fade_out_nonblock(); game_switch_binary(); if(debug_mode == 2) { resident->debug_mode = DM_TEST; } else if(debug_mode == 3) { resident->debug_mode = DM_FULL; } else if(debug_mode == 0) { resident->debug_mode = DM_OFF; } resident->route = ROUTE_MAKAI; resident->stage_id = 0; resident->rem_lives = (opts.lives_extra + 2); resident->point_value = 0; for(int i = 0; i < SCENE_COUNT; i++) { resident->continues_per_scene[i] = 0; resident->bonus_per_stage[i] = 0; } resident->score_highest = 0; resident->continues_total = 0; resident->end_flag = ES_NONE; resident->unused_1 = 0; resident->snd_need_init = true; resident->pellet_speed = PELLET_SPEED_DEFAULT; execl(aReiiden_0, aReiiden_0, nullptr); } void start_continue(void) { cfg_save(); resident_create_and_stuff_set( opts.rank, opts.bgm_mode, opts.bombs, opts.lives_extra, rand ); if(resident->stage_id == 0) { _ES = FP_SEG(cfg_load); // ZUN bloat: Yes, no point to this at all } title_exit(); mdrv2_bgm_fade_out_nonblock(); game_switch_binary(); resident->debug_mode = DM_OFF; resident->snd_need_init = true; resident->rem_lives = (opts.lives_extra + 2); resident->unused_1 = 0; resident->pellet_speed = PELLET_SPEED_DEFAULT; resident->point_value = 0; execl(CFG_ID, CFG_ID, nullptr); } // ----------------- /// Main menu /// --------- /// Terminology: "Choice" = Top-level menu selection (not amount of values) static const int COL_ACTIVE = 15; static const int16_t FX = FX_WEIGHT_BLACK; // Coordinates // ----------- static const screen_x_t MENU_CENTER_X = 316; static const screen_y_t MENU_CENTER_Y = 316; static const pixel_t MENU_W = 176; static const pixel_t CHOICE_PADDED_H = 20; static const int TRACK_COUNT = 15; #define choice_top_0(choice_count) ( \ (MENU_CENTER_Y - (((choice_count) * CHOICE_PADDED_H) / 2)) \ ) #define choice_top(choice, choice_count) ( \ (choice_top_0(choice_count) + (choice * CHOICE_PADDED_H)) \ ) #define music_choice_top(choice, choice_count) ( \ (choice_top_0(choice_count + 1) + (choice * (CHOICE_PADDED_H * 2))) \ ) // ----------- extern const shiftjis_t aSS[]; #define choice_put(left, top, col, str) { \ graph_printf_fx(left, top, (col | FX), (aSS + 2), str); \ } #define choice_put_value(left, top, col, str, val) { \ graph_printf_fx(left, top, (col | FX), aSS, str, val); \ } void title_hit_key_put(int frame) { enum { LEFT = (((RES_X / 2) - GLYPH_FULL_W) - (shiftjis_w(HIT_KEY) / 2)), TOP = choice_top(0, 1), }; extern const shiftjis_t GP_HIT_KEY[]; if((frame % 70) < 50) { graph_putsa_fx(LEFT, TOP, (FX_WEIGHT_BOLD | COL_ACTIVE), GP_HIT_KEY); } else { egc_copy_rect_1_to_0_16_word_w(LEFT, TOP, shiftjis_w(HIT_KEY), GLYPH_H); } } template struct TextArray { const shiftjis_t* t[Count]; }; void main_choice_unput_and_put(int choice, int col) { extern TextArray MAIN_CHOICES; const TextArray CHOICES = MAIN_CHOICES; screen_x_t left = (MENU_CENTER_X - (MAIN_CHOICE_W / 2)); screen_y_t top = choice_top(choice, MAIN_CHOICE_COUNT); // No unblitting necessary here, as only the colors change. graph_putsa_fx(left, top, (col | FX), CHOICES.t[choice]); } void option_choice_unput_and_put(int choice, int col) { extern TextArray OPTION_CHOICES; extern TextArray RANK_VALUES; extern TextArray BGM_MODE_VALUES; extern TextArray START_LIFE_VALUES; const TextArray CHOICES = OPTION_CHOICES; const TextArray RANKS = RANK_VALUES; const TextArray MUSIC_MODES = BGM_MODE_VALUES; const TextArray START_LIVES = START_LIFE_VALUES; screen_x_t left = (MENU_CENTER_X - (MENU_W / 2)); screen_y_t top = choice_top(choice, OPTION_CHOICE_COUNT); egc_copy_rect_1_to_0_16(left, top, MENU_W, GLYPH_H); if(choice == 0) { choice_put_value(left, top, col, CHOICES.t[choice], RANKS.t[opts.rank]); } else if(choice == 1) { choice_put_value( left, top, col, CHOICES.t[choice], MUSIC_MODES.t[opts.bgm_mode] ); } else if(choice == 2) { choice_put_value( left, top, col, CHOICES.t[choice], START_LIVES.t[opts.lives_extra] ); } else if(choice == 3) { choice_put(left, top, col, CHOICES.t[choice]); } else if(choice == 4) { choice_put(left, top, col, CHOICES.t[choice]); } } extern int8_t music_sel; void music_choice_unput_and_put(int choice, int col) { extern const char aS_2d[]; extern TextArray MUSIC_CHOICES; extern TextArray MUSIC_TITLES; const TextArray CHOICES = MUSIC_CHOICES; const TextArray TITLES = MUSIC_TITLES; screen_x_t left = (MENU_CENTER_X - (MENU_W / 2)); screen_y_t top = music_choice_top(choice, MUSIC_CHOICE_COUNT); egc_copy_rect_1_to_0_16(left, top, MENU_W, GLYPH_H); if(choice == 0) { // ZUN bug: That's larger than the menu? egc_copy_rect_1_to_0_16( left, (top + CHOICE_PADDED_H), (MENU_W + GLYPH_FULL_W), GLYPH_H ); graph_printf_fx( left, top, (col | FX), aS_2d, CHOICES.t[choice], music_sel ); choice_put(left, (top + CHOICE_PADDED_H), col, TITLES.t[music_sel]); } else if(choice == 1) { choice_put(left, top, col, CHOICES.t[choice]); } } /// ---------