mirror of https://github.com/nmlgc/ReC98.git
29 lines
724 B
C++
29 lines
724 B
C++
/* ReC98
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* -----
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* Code segment #32 of TH01's REIIDEN.EXE
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*/
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#include <stddef.h>
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#include "platform.h"
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#include "x86real.h"
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#include "pc98.h"
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#include "planar.h"
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#include "master.hpp"
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#include "th01/resident.hpp"
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#include "th01/math/overlap.hpp"
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#include "th01/hardware/graph.h"
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#include "th01/snd/mdrv2.h"
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#include "th01/formats/ptn.hpp"
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#include "th01/main/playfld.hpp"
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#include "th01/main/debug.hpp"
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#include "th01/main/vars.hpp"
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#include "th01/main/hud/hud.hpp"
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#include "th01/main/boss/palette.hpp"
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#include "th01/main/boss/nop.cpp"
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#include "th01/main/hud/hp.cpp"
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#include "th01/main/boss/hit.cpp"
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#include "th01/main/bullet/missile.cpp"
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#include "th01/main/player/bomb_d_f.cpp"
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#include "th01/main/particle.cpp"
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