/* ReC98 * ----- * Code segment #32 of TH01's REIIDEN.EXE */ #include #include "platform.h" #include "x86real.h" #include "pc98.h" #include "planar.h" #include "master.hpp" #include "th01/resident.hpp" #include "th01/math/overlap.hpp" #include "th01/hardware/graph.h" #include "th01/snd/mdrv2.h" #include "th01/formats/ptn.hpp" #include "th01/main/playfld.hpp" #include "th01/main/debug.hpp" #include "th01/main/vars.hpp" #include "th01/main/hud/hud.hpp" #include "th01/main/boss/palette.hpp" #include "th01/main/boss/nop.cpp" #include "th01/main/hud/hp.cpp" #include "th01/main/boss/hit.cpp" #include "th01/main/bullet/missile.cpp" #include "th01/main/player/bomb_d_f.cpp" #include "th01/main/particle.cpp"