.. |
chars
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[Maintenance] [th03] Move character speed declarations to a separate header
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2020-02-23 16:56:39 +01:00 |
formats
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[Maintenance] [th03] Move cfg.h to the formats/ directory
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2020-02-23 17:13:03 +01:00 |
gaiji
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[Reverse-engineering] [th03] Combo structure
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2020-01-20 22:49:31 +01:00 |
hardware
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[Reverse-engineering] [th03] input_wait_for_ok_or_measure()
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2019-12-17 23:26:58 +01:00 |
math
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[Reverse-engineering] [th04/th05] Bullet structure
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2020-02-16 21:32:30 +01:00 |
music
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[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
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2020-02-16 21:35:16 +01:00 |
player
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[Maintenance] [th03/th04/th05] Start a new "essential macros" file
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2020-02-23 16:56:15 +01:00 |
snd
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[Reverse-engineering] [th03/th04/th05] snd_delay_until_measure
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2019-12-17 22:44:27 +01:00 |
sprites
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[Reverse-engineering] [th03] In-game score font
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2020-01-19 22:07:31 +01:00 |
strings
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[Reverse-engineering] [th03] 1P/2P selection gaiji cursor
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2019-12-29 20:59:34 +01:00 |
5_powers_of_10[data].asm
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[Reverse-engineering] [th03] Five-digit powers of 10
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2020-01-19 22:08:58 +01:00 |
common.h
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[Maintenance] [th03/th04/th05] Start a new "essential macros" file
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2020-02-23 16:56:15 +01:00 |
demo.h
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[Reverse-engineering] [th03] Demo frame counter
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2019-11-28 23:23:30 +01:00 |
demo[bss].asm
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[Reverse-engineering] [th03] Demo frame counter
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2019-11-28 23:23:30 +01:00 |
frame_mod[bss].asm
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[Reverse-engineering] [th03/th04/th05] Frame counters
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2020-01-03 21:30:02 +01:00 |
frames.h
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[Reverse-engineering] [th03/th04/th05] Frame counters
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2020-01-03 21:30:02 +01:00 |
main_01.cpp
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[Maintenance] Templatize RGB and palette types for 4- and 8-bit components
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2020-01-05 19:06:32 +01:00 |
mem.h
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
mem.inc
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
op_01.cpp
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[Reverse-engineering] [th03] Demo initialization
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2020-02-23 16:58:30 +01:00 |
op_02.c
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[C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1
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2015-03-04 02:47:16 +01:00 |
playfield_fg_x.asm
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[Reverse-engineering] [th03] Playfield shaking
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2019-12-05 21:36:02 +01:00 |
playfield_fg_x[bss].asm
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[Reverse-engineering] [th03] Playfield shaking
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2019-12-05 21:36:02 +01:00 |
playfld.hpp
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[Reverse-engineering] [th03] Player structure
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2020-01-29 09:14:00 +01:00 |
playfld.inc
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[Reverse-engineering] [th03] Player structure
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2020-01-29 09:14:00 +01:00 |
resident.hpp
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[Reverse-engineering] [th03] Resident structure, reviewed
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2020-02-23 16:57:35 +01:00 |
shots.hpp
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[Reverse-engineering] [th03] Shot-related enums
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2020-01-29 09:12:17 +01:00 |
shots[bss].asm
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[Reverse-engineering] [th03] Shot-related enums
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2020-01-29 09:12:17 +01:00 |
sprite16.cpp
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[Decompilation] [th03] Sprite display calls
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2019-11-28 23:14:21 +01:00 |
sprite16.hpp
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[Decompilation] [th03] Sprite display calls
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2019-11-28 23:14:21 +01:00 |
sprite16.inc
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[Decompilation] [th03] Sprite display calls
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2019-11-28 23:14:21 +01:00 |
sprite16[bss].asm
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[Reverse-engineering] [th03] Playfield sprite clipping coordinates
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2019-11-28 23:12:10 +01:00 |
start.asm
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[Reverse-engineering] [th03] Demo initialization
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2020-02-23 16:58:30 +01:00 |
start[data].asm
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[Reverse-engineering] [th03] Demo initialization
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2020-02-23 16:58:30 +01:00 |
th03.inc
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[Reverse-engineering] [th03] Resident structure, reviewed
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2020-02-23 16:57:35 +01:00 |