ReC98/th03
nmlgc f8d83eefa3 [Maintenance] [th03] Move cfg.h to the formats/ directory
Part of P0076, funded by [Anonymous] and -Tom-.
2020-02-23 17:13:03 +01:00
..
chars [Maintenance] [th03] Move character speed declarations to a separate header 2020-02-23 16:56:39 +01:00
formats [Maintenance] [th03] Move cfg.h to the formats/ directory 2020-02-23 17:13:03 +01:00
gaiji [Reverse-engineering] [th03] Combo structure 2020-01-20 22:49:31 +01:00
hardware [Reverse-engineering] [th03] input_wait_for_ok_or_measure() 2019-12-17 23:26:58 +01:00
math [Reverse-engineering] [th04/th05] Bullet structure 2020-02-16 21:32:30 +01:00
music [Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat() 2020-02-16 21:35:16 +01:00
player [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
snd [Reverse-engineering] [th03/th04/th05] snd_delay_until_measure 2019-12-17 22:44:27 +01:00
sprites [Reverse-engineering] [th03] In-game score font 2020-01-19 22:07:31 +01:00
strings [Reverse-engineering] [th03] 1P/2P selection gaiji cursor 2019-12-29 20:59:34 +01:00
5_powers_of_10[data].asm [Reverse-engineering] [th03] Five-digit powers of 10 2020-01-19 22:08:58 +01:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
demo.h [Reverse-engineering] [th03] Demo frame counter 2019-11-28 23:23:30 +01:00
demo[bss].asm [Reverse-engineering] [th03] Demo frame counter 2019-11-28 23:23:30 +01:00
frame_mod[bss].asm [Reverse-engineering] [th03/th04/th05] Frame counters 2020-01-03 21:30:02 +01:00
frames.h [Reverse-engineering] [th03/th04/th05] Frame counters 2020-01-03 21:30:02 +01:00
main_01.cpp [Maintenance] Templatize RGB and palette types for 4- and 8-bit components 2020-01-05 19:06:32 +01:00
mem.h [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mem.inc [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
op_01.cpp [Reverse-engineering] [th03] Demo initialization 2020-02-23 16:58:30 +01:00
op_02.c [C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1 2015-03-04 02:47:16 +01:00
playfield_fg_x.asm [Reverse-engineering] [th03] Playfield shaking 2019-12-05 21:36:02 +01:00
playfield_fg_x[bss].asm [Reverse-engineering] [th03] Playfield shaking 2019-12-05 21:36:02 +01:00
playfld.hpp [Reverse-engineering] [th03] Player structure 2020-01-29 09:14:00 +01:00
playfld.inc [Reverse-engineering] [th03] Player structure 2020-01-29 09:14:00 +01:00
resident.hpp [Reverse-engineering] [th03] Resident structure, reviewed 2020-02-23 16:57:35 +01:00
shots.hpp [Reverse-engineering] [th03] Shot-related enums 2020-01-29 09:12:17 +01:00
shots[bss].asm [Reverse-engineering] [th03] Shot-related enums 2020-01-29 09:12:17 +01:00
sprite16.cpp [Decompilation] [th03] Sprite display calls 2019-11-28 23:14:21 +01:00
sprite16.hpp [Decompilation] [th03] Sprite display calls 2019-11-28 23:14:21 +01:00
sprite16.inc [Decompilation] [th03] Sprite display calls 2019-11-28 23:14:21 +01:00
sprite16[bss].asm [Reverse-engineering] [th03] Playfield sprite clipping coordinates 2019-11-28 23:12:10 +01:00
start.asm [Reverse-engineering] [th03] Demo initialization 2020-02-23 16:58:30 +01:00
start[data].asm [Reverse-engineering] [th03] Demo initialization 2020-02-23 16:58:30 +01:00
th03.inc [Reverse-engineering] [th03] Resident structure, reviewed 2020-02-23 16:57:35 +01:00