mirror of https://github.com/nmlgc/ReC98.git
[Reverse-engineering] [th03] Shot-related enums
Part of P0071, funded by KirbyComment and -Tom-.
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@ -7,6 +7,22 @@
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#define SHOT_VRAM_W (SHOT_W / 8)
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#define SHOT_VRAM_H (SHOT_H / 2)
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#pragma option -b-
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enum shot_mode_t {
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SM_NONE = 0,
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SM_1_PAIR = 1,
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SM_2_PAIRS = 2,
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SM_4_PAIRS = 3,
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SM_REIMU_HYPER = 4, // 1 shot pair + 1 amulet pair
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};
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enum shot_active_t {
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SA_DISABLED = 0,
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SA_ENABLED = 1,
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SA_BLOCKED_FOR_THIS_FRAME = 2,
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};
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#pragma option -b
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struct shotpair_t {
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char flag;
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char unused_1;
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@ -7,6 +7,18 @@ SHOT_H = 8
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SHOT_VRAM_W = (SHOT_W / 8)
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SHOT_VRAM_H = (SHOT_H / 2)
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; shot_mode_t
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SM_NONE = 0
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SM_1_PAIR = 1
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SM_2_PAIRS = 2
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SM_4_PAIRS = 3
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SM_REIMU_HYPER = 4
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; shot_active_t
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SA_DISABLED = 0
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SA_ENABLED = 1
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SA_BLOCKED_FOR_THIS_FRAME = 2
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shotpair_t struc
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flag db ?
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unused_1 db ?
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