mirror of https://github.com/nmlgc/ReC98.git
b801d24a34
The TH05 difference: A ridiculous out-of-bounds structure field access. Could have done safely by just passing a shot_t*, but ZUN's too cool for that? Also, about time we started putting the function prototypes directly into the C headers, and the C headers *only*, upon reverse-engineering… Part of P0036, funded by zorg. |
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invalidate.asm | ||
move.asm | ||
option[bss].asm | ||
player.inc | ||
pos[bss].asm | ||
render.asm | ||
shot_levels[data].asm | ||
shot_velocity.asm | ||
shot_velocity[data].asm | ||
shots[bss].asm | ||
shots_add.asm | ||
shots_add[bss].asm |