ReC98/th04/player
nmlgc b801d24a34 [Reverse-engineering] [th04/th05] Setting the player shot velocity
The TH05 difference: A ridiculous out-of-bounds structure field access.
Could have done safely by just passing a shot_t*, but ZUN's too cool
for that?

Also, about time we started putting the function prototypes directly
into the C headers, and the C headers *only*, upon reverse-engineering…

Part of P0036, funded by zorg.
2019-10-14 23:41:52 +02:00
..
invalidate.asm [Reverse-engineering] [th04/th05] Player sprite area invalidation 2019-09-24 22:04:26 +02:00
move.asm [Reverse-engineering] [th04/th05] Input → player movement 2019-09-21 14:01:51 +02:00
option[bss].asm [Reverse-engineering] [th04/th05] Player option position 2019-09-24 21:57:35 +02:00
player.inc [Reverse-engineering] [th04/th05] Player sprite area invalidation 2019-09-24 22:04:26 +02:00
pos[bss].asm [Reverse-engineering] [th04/th05] Input → player movement 2019-09-21 14:01:51 +02:00
render.asm [Reverse-engineering] [th04/th05] Player character display 2019-09-24 21:58:09 +02:00
shot_levels[data].asm [Maintenance] Move all shot-related slices to the player/ subdirectory 2019-10-14 23:41:46 +02:00
shot_velocity.asm [Reverse-engineering] [th04/th05] Setting the player shot velocity 2019-10-14 23:41:52 +02:00
shot_velocity[data].asm [Maintenance] Move all shot-related slices to the player/ subdirectory 2019-10-14 23:41:46 +02:00
shots[bss].asm [Maintenance] Move all shot-related slices to the player/ subdirectory 2019-10-14 23:41:46 +02:00
shots_add.asm [Maintenance] Move all shot-related slices to the player/ subdirectory 2019-10-14 23:41:46 +02:00
shots_add[bss].asm [Maintenance] Move all shot-related slices to the player/ subdirectory 2019-10-14 23:41:46 +02:00