ReC98/th04
nmlgc b801d24a34 [Reverse-engineering] [th04/th05] Setting the player shot velocity
The TH05 difference: A ridiculous out-of-bounds structure field access.
Could have done safely by just passing a shot_t*, but ZUN's too cool
for that?

Also, about time we started putting the function prototypes directly
into the C headers, and the C headers *only*, upon reverse-engineering…

Part of P0036, funded by zorg.
2019-10-14 23:41:52 +02:00
..
boss [Decompilation] [th05] Resetting boss-related variables 2019-09-21 13:01:30 +02:00
formats [Decompilation] [th05] Stage-related .BB file loading boilerplate 2019-09-21 12:59:22 +02:00
hardware [Reverse-engineering] [th04/th05] Input → player movement 2019-09-21 14:01:51 +02:00
hud [Reverse-engineering] [th04/th05] HUD bar display 2019-09-21 14:01:50 +02:00
math [Reverse-engineering] [th04/th05] Player sprite area invalidation 2019-09-24 22:04:26 +02:00
midboss [Decompilation] [th05] Stage setup 2019-09-15 20:35:15 +02:00
music [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
player [Reverse-engineering] [th04/th05] Setting the player shot velocity 2019-10-14 23:41:52 +02:00
snd [Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt() 2015-03-15 23:51:11 +01:00
strings [Reverse-engineering] [th04/th05] Text popups 2019-03-06 19:57:23 +01:00
bullet_clear[bss].asm [Reverse-engineering] [th04/th05] Bullet clear trigger and time 2018-12-16 01:49:55 +01:00
circles.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
circles[bss].asm [Reverse-engineering] [th04/th05] Growing and shrinking circles 2018-12-06 23:29:45 +01:00
circles_color[bss].asm [Reverse-engineering] [th04/th05] Growing and shrinking circles 2018-12-06 23:29:45 +01:00
drawpoint[bss].asm [Reverse-engineering] [th04/th05] Player sprite area invalidation 2019-09-24 22:04:26 +02:00
dream_score[data].asm [Reverse-engineering] [th04] Dream item number and score 2018-09-02 21:06:47 +02:00
enemy_drops[data].asm [Reverse-engineering] [th04/th05] Enemy drop table 2018-09-02 20:42:17 +02:00
gaiji.inc [Reverse-engineering] [th04/th05] HUD bar display 2019-09-21 14:01:50 +02:00
homing_target[bss].asm [Reverse-engineering] [th04/th05] Target position for homing shots 2018-12-30 15:31:26 +01:00
op_02.c [C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1 2015-03-04 02:47:16 +01:00
playperf.asm [Reverse-engineering] [th04/th05] Player performance ("rank") management 2018-12-10 21:00:19 +01:00
playperf[bss].asm [Reverse-engineering] [th04/th05] Player performance ("rank") management 2018-12-10 21:00:19 +01:00
score[bss].asm [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
score[data].asm [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
scoreupd.asm [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
scoreupd[data].asm [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
scroll[bss].asm [Reverse-engineering] [th04/th05] Scrolling-related variables 2018-12-29 18:34:51 +01:00
scroll_y_1.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
scroll_y_3.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
select_for_rank.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
shared.hpp [Reverse-engineering] [th04/th05] Setting the player shot velocity 2019-10-14 23:41:52 +02:00
shared.inc [Maintenance] Change a few ASM .inc files to use 8.3 names 2019-09-24 21:58:18 +02:00
spark_render.asm [Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites 2019-02-28 17:43:15 +01:00
sparks.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
sparks[bss].asm [Reverse-engineering] [th04/th05] Spark animation 2019-02-28 17:43:15 +01:00
sparks_add.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
sparks_add[bss].asm [Reverse-engineering] [th04/th05] Spark animation 2019-02-28 17:43:15 +01:00
stage_funcs[bss].asm [Reverse-engineering] [th04/th05] Stage-specific invalidate/render functions 2019-02-28 17:56:26 +01:00
th04.inc [Reverse-engineering] [th01/th02/th04/th05] Player invincibility frames 2019-09-24 21:57:53 +02:00
tiles[bss].asm [Maintenance] Clean up the confusion between "tiles" and .STD tile sections 2018-12-30 02:30:16 +01:00
tiles_invalidate.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
tiles_invalidate[bss].asm [Reverse-engineering] [th04/th05] Player sprite area invalidation 2019-09-24 22:04:26 +02:00
tiles_invalidate_all.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
tiles_redraw.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
tiles_render_all.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
zunsoft.asm [Reverse-engineering] [th04/th05] ZUN Soft logo explosions 2018-03-21 23:20:04 +01:00
zunsoft[bss].asm [Reverse-engineering] [th04/th05] ZUN Soft logo explosions 2018-03-21 23:20:04 +01:00