mirror of https://github.com/nmlgc/ReC98.git
![]() Two ZUN bugs in a single function call! These end up causing effectively random sprite pixels to disappear during the transition to the boss clear tally screen, if the boss was killed while any shootout lasers were on screen. And once again, one of those bugs would have been a non-issue with strong enough typing… Oh well, that's all there is to this class. Completes P0122, funded by Yanga. |
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laser_s.cpp | ||
laser_s.hpp | ||
laser_s.inc | ||
laser_s[bss].asm | ||
pellet.cpp | ||
pellet.hpp | ||
pellet_c.cpp | ||
pellet_c.hpp | ||
pellets[bss].asm |