ReC98/th01/main
nmlgc b75556c06e [Maintenance] [th01] Reorder shared .BOS code
Part of P0123, funded by Yanga.
2020-10-13 21:34:24 +02:00
..
boss [Maintenance] [th01] Reorder shared .BOS code 2020-10-13 21:34:24 +02:00
bullet [Decompilation] [th01] Shootout lasers: Broken reset function 2020-10-06 18:35:30 +02:00
hud [Maintenance] Add separate macros for GRCG/EGC-accelerated reads and writes 2020-09-28 12:51:01 +02:00
player [Decompilation] [th01] Reimu's animations: .BOS load function 2020-10-13 21:15:19 +02:00
bomb.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
debug.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
playfld.inc [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
portals.hpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
portals[bss].asm [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00
shape.cpp [Decompilation] [th01] Line loop unblitting 2020-09-28 13:01:07 +02:00
shape.hpp [Decompilation] [th01] Invincibility sprite blitting 2020-09-28 12:56:05 +02:00
vars.hpp [Decompilation] [th01] HUD: Stage number rendering 2020-07-27 17:23:06 +02:00