ReC98/th03/cutscene/cutscene[bss].asm

38 lines
726 B
NASM

NAME_LEN = 6
NAME_KANJI_LEN = (NAME_LEN / 2)
public _script, _fast_forward, _box_bg
if (GAME ge 4)
public _script_p
_script db 8192 dup(?)
_script_p dw ?
else
_script dd ?
endif
_box_bg dd ?
_fast_forward db ?
if (GAME ge 4)
db 60 dup(?)
endif
if (GAME eq 5)
COLMAP_COUNT = 8
colmap_t struc
CM_values db COLMAP_COUNT dup (?)
CM_keys dw (NAME_KANJI_LEN * COLMAP_COUNT) dup (?)
colmap_t ends
public _colmap
_colmap colmap_t <?>
endif
evendata
public _cursor, _text_interval, _text_col, _text_fx
public _script_param_number_default
_cursor Point <?>
_text_interval dw ?
_text_col db ?
_text_fx db ?
_script_param_number_default dw ?