NAME_LEN = 6 NAME_KANJI_LEN = (NAME_LEN / 2) public _script, _fast_forward, _box_bg if (GAME ge 4) public _script_p _script db 8192 dup(?) _script_p dw ? else _script dd ? endif _box_bg dd ? _fast_forward db ? if (GAME ge 4) db 60 dup(?) endif if (GAME eq 5) COLMAP_COUNT = 8 colmap_t struc CM_values db COLMAP_COUNT dup (?) CM_keys dw (NAME_KANJI_LEN * COLMAP_COUNT) dup (?) colmap_t ends public _colmap _colmap colmap_t endif evendata public _cursor, _text_interval, _text_col, _text_fx public _script_param_number_default _cursor Point _text_interval dw ? _text_col db ? _text_fx db ? _script_param_number_default dw ?