ReC98/th04/main
nmlgc 214c404ef5 [Maintenance] Introduce a type for PC-98 text RAM attributes
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Part of P0262, funded by [Anonymous] and Blue Bolt.
2023-11-30 18:47:20 +01:00
..
boss [Decompilation] [th04/th05] Dialog: Script opcode interpreter 2023-11-01 23:17:50 +01:00
bullet [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
dialog [Maintenance] [th04/th05] Dialog: Merge the lower two translation units 2023-11-01 23:17:51 +01:00
enemy [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
hud [Maintenance] Introduce a type for PC-98 text RAM attributes 2023-11-30 18:47:20 +01:00
item [Decompilation] [th02] Items: Spawning the 5 items when losing a life 2023-06-07 17:00:35 +02:00
midboss [Decompilation] [th04] Stage 4 midboss: Rendering 2023-07-01 05:22:23 +02:00
player [Reverse-engineering] [th02] Player: Option position 2023-11-01 23:17:51 +01:00
pointnum [Maintenance] Fix another bunch of accumulated typos and dead code 2023-04-28 22:21:21 +02:00
stage [Maintenance] [th02/th04/th05] Move stage bonus functions to a separate header 2023-06-30 19:59:11 +02:00
tile [Decompilation] [th04/th05] Stage tiles: Renderer activation 2023-10-31 22:33:49 +01:00
bg.hpp [Decompilation] [th04/th05] Bosses: Defeat sequence 2022-03-27 01:35:37 +01:00
bullets_gather_inv.asm [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
checkerb.cpp [Decompilation] [th04] Scrolling checkerboard background 2023-05-30 01:25:20 +02:00
checkerb.hpp [Decompilation] [th04] Scrolling checkerboard background 2023-05-30 01:25:20 +02:00
circle.asm [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
circle.cpp [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
circle.hpp [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
circles[bss].asm [Maintenance] [th04/th05] Declare circles in C land 2020-08-28 15:14:21 +02:00
circles_color[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
custom.hpp [Reverse-engineering] [th04] Custom entities: Structure 2023-05-30 01:26:02 +02:00
custom[bss].asm [Maintenance] [th04/th05] Custom entities: Move declarations to TH04 2023-05-25 15:11:50 +02:00
demo.cpp [Maintenance] [th04/th05] Demo Play: Move OP return code into the header 2023-10-31 22:33:19 +01:00
demo.hpp [Decompilation] [th04/th05] Dialog: Blocking main function 2023-11-01 23:17:51 +01:00
demo[data].asm [Maintenance] [th04/th05] Demo Play: Move OP return code into the header 2023-10-31 22:33:19 +01:00
drawp.hpp [Decompilation] [th04/th05] Common transformations from playfield space to VRAM 2021-07-31 09:33:50 +02:00
drawpoint[bss].asm [Decompilation] [th05] Line sets: Rendering 2020-08-19 20:10:08 +02:00
ems.cpp [Contributing] Introduce a new "ZUN landmine" label for invisible bugs 2023-02-28 08:08:10 +01:00
ems.hpp [Maintenance] Add a `nullptr` polyfill to platform.h 2022-07-10 13:02:51 +02:00
ems[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
end.hpp [Decompilation] [th04/th05] Bosses: Defeat sequence 2022-03-27 01:35:37 +01:00
frames.h [Maintenance] Proofread all comments in C land 2020-06-21 22:14:08 +02:00
frames[bss].asm [Decompilation] [th04/th05] Turbo/Slow Mode slowdown 2021-07-31 20:19:33 +02:00
frames[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
gather.cpp [Decompilation] [th04/th05] Gather circles: Spawn functions 2023-07-01 05:22:23 +02:00
gather.hpp [Decompilation] [th04/th05] Gather circles: Spawn functions 2023-07-01 05:22:23 +02:00
gather.inc [Decompilation] [th04/th05] Gather circles: Update function 2022-04-16 23:53:47 +02:00
gather[bss].asm [Maintenance] [th04/th05] Move ASM land gather declarations to their own file 2021-07-31 20:19:33 +02:00
gather_point_render.asm [Maintenance] [th02/th04/th05] Remove `extern "C"` from more areas of code 2023-01-16 10:16:12 +01:00
homing.hpp [Maintenance] Declare the "no valid point" constant (-999) in a single place 2020-08-19 19:32:37 +02:00
homing_target[bss].asm [Maintenance] Declare the "no valid point" constant (-999) in a single place 2020-08-19 19:32:37 +02:00
null.asm [Maintenance] [th04/th05] Declare null callbacks in a single place in C land 2020-05-04 16:14:18 +02:00
null.hpp [Maintenance] [th04/th05] Declare null callbacks in a single place in C land 2020-05-04 16:14:18 +02:00
pattern.hpp [Decompilation] [th05] Shinki: Pattern 6/11 2022-05-01 00:22:02 +02:00
pause.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
pause.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
pause[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
phase.hpp [Decompilation] [th05] Stage 1 midboss: Main function 2022-05-01 00:22:03 +02:00
phase.inc [Naming] [th04/th05] Bosses: HP fill and .BB tile animation phase constants 2022-04-16 23:53:47 +02:00
play[bss].asm [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
playfld.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
playfld.hpp [Reverse-engineering] [th04/th05] Bosses: Clarify background rendering details 2022-04-16 23:53:47 +02:00
playfld[bss].asm [Decompilation] [th04/th05] Playfield shaking 2022-03-05 17:50:33 +01:00
playfld[data].asm [Decompilation] [th04/th05] Playfield shaking 2022-03-05 17:50:33 +01:00
playperf.asm [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
playperf.hpp [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
quit.hpp [Reverse-engineering] [th04/th05] Game quit flag 2022-03-27 00:39:04 +01:00
quit[bss].asm [Reverse-engineering] [th04/th05] Game quit flag 2022-03-27 00:39:04 +01:00
rank.hpp [Maintenance] Consistently use singular for entity structure and file names 2021-11-28 19:14:02 +01:00
score.hpp [Decompilation] [th02] Score: Initialization, reset, and consistency functions 2023-06-07 00:40:27 +02:00
score[bss].asm [Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables 2022-03-27 01:29:03 +01:00
scroll.hpp [Maintenance] [th04/th05] Remove unnecessary segment splits 2023-10-31 22:33:13 +01:00
scroll_y_1.asm [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
scrolly3.cpp [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
select_for_rank.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
slowdown.cpp [Decompilation] [th04/th05] Turbo/Slow Mode slowdown 2021-07-31 20:19:33 +02:00
slowdown.hpp [Decompilation] [th04/th05] Turbo/Slow Mode slowdown 2021-07-31 20:19:33 +02:00
slowdown[bss].asm [Decompilation] [th04/th05] Turbo/Slow Mode slowdown 2021-07-31 20:19:33 +02:00
spark.hpp [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
spark.inc [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
spark_a.asm [Maintenance] Random number ring buffer: Remove `extern "C"` 2023-06-06 21:07:08 +02:00
spark_render.asm [Maintenance] Fix another bunch of accumulated typos and dead code 2023-04-28 22:21:21 +02:00
sparks.asm [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
sparks[bss].asm [Separate translation units] [th04/th05] Spark sprite spawning (undecompilable) 2022-05-01 00:22:04 +02:00
sparks_add[bss].asm [Separate translation units] [th04/th05] Spark sprite spawning (undecompilable) 2022-05-01 00:22:04 +02:00