.. |
end
|
[Reverse-engineering] [th05] Staff roll: Verdict bitmap
|
2020-09-12 11:28:01 +02:00 |
formats
|
[Maintenance] Decide on `_masked` instead of `_mask` for blitting functions
|
2020-12-02 00:10:48 +01:00 |
gaiji
|
[Maintenance] Use *_CELS to denote the number of distinct animation sprites
|
2020-02-16 21:41:28 +01:00 |
hardware
|
[Decompilation] [th05] frame_delay()
|
2020-11-16 20:01:36 +01:00 |
main
|
[Maintenance] Start a C++ master.lib header file
|
2020-11-02 21:12:59 +01:00 |
music
|
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
|
2020-08-28 15:14:22 +02:00 |
op
|
[Decompilation] [th05] Game clear/extra unlock variable initialization
|
2020-09-21 15:00:15 +02:00 |
snd
|
[Decompilation] [th05] Starting the game
|
2020-09-21 15:00:44 +02:00 |
sprites
|
[Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT
|
2020-09-30 18:12:53 +02:00 |
bullet.asm
|
[Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning
|
2020-08-16 21:40:33 +02:00 |
chars.h
|
[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
|
2020-05-04 00:03:17 +02:00 |
chars.inc
|
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
|
2020-04-15 20:58:01 +02:00 |
egcrect.cpp
|
[Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting
|
2020-11-16 20:01:09 +01:00 |
frmdelay.cpp
|
[Decompilation] [th05] frame_delay()
|
2020-11-16 20:01:36 +01:00 |
hud_bar.asm
|
[Maintenance] [th02/th04/th05] Rename `HUD_TRAM_W` to `HUD_KANJI_W`
|
2020-08-28 15:30:34 +02:00 |
i_shot.hpp
|
[Maintenance] Subpixels: Rename to_screen() to to_pixel()
|
2020-08-28 15:14:17 +02:00 |
m_char.cpp
|
[Decompilation] [th04] Player character and shot type selection menu
|
2020-11-02 22:41:51 +01:00 |
main010.cpp
|
[Decompilation] [th05] Bombs: Reimu's blue star animation
|
2020-08-28 15:22:28 +02:00 |
main011.cpp
|
[Maintenance] [th05] Split segment #1 before Reimu's bomb star animation
|
2020-08-28 15:08:21 +02:00 |
main012.cpp
|
[Maintenance] [th05] Split segment #1 before Reimu's bomb star animation
|
2020-08-28 15:08:21 +02:00 |
main013.cpp
|
[Maintenance] [th05] Split segment #1 before Reimu's bomb star animation
|
2020-08-28 15:08:21 +02:00 |
main031.cpp
|
[Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning
|
2020-08-16 21:40:33 +02:00 |
main032.cpp
|
[Decompilation] [th05] Bosses: Smooth random movement
|
2020-08-16 21:41:34 +02:00 |
main033.cpp
|
[Decompilation] [th05] Mai & Yuki: Smooth random movement
|
2020-08-16 21:41:34 +02:00 |
main034.cpp
|
[Decompilation] [th05] EX-Alice: Fire wave management
|
2020-08-28 14:59:27 +02:00 |
maine011.cpp
|
[Decompilation] [th04/th05] Cutscenes: Text blending
|
2020-09-12 12:09:31 +02:00 |
mem.h
|
…
|
|
mem.inc
|
…
|
|
mem[data].asm
|
…
|
|
op010.cpp
|
[Maintenance] Remove the RES_ID_LEN macro
|
2020-11-02 21:17:55 +01:00 |
op011.cpp
|
[Maintenance] Remove the RES_ID_LEN macro
|
2020-11-02 21:17:55 +01:00 |
p_common.cpp
|
[Maintenance] Consistently express angle literals in signed hex format
|
2020-10-02 14:48:54 +02:00 |
p_marisa.cpp
|
[Maintenance] Consistently express angle literals in signed hex format
|
2020-10-02 14:48:54 +02:00 |
p_mima.cpp
|
[Maintenance] Consistently express angle literals in signed hex format
|
2020-10-02 14:48:54 +02:00 |
p_reimu.cpp
|
[Maintenance] Consistently express angle literals in signed hex format
|
2020-10-02 14:48:54 +02:00 |
p_yuuka.cpp
|
[Maintenance] Consistently express angle literals in signed hex format
|
2020-10-02 14:48:54 +02:00 |
player.asm
|
[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
|
2020-05-03 23:56:08 +02:00 |
regist.cpp
|
[Reverse-engineering] [th05] High score menu: Floating glyph ball structure
|
2020-09-12 11:35:32 +02:00 |
res_kso.cpp
|
[Decompilation] [th03] YUME.CFG loading and saving
|
2020-09-07 21:18:40 +02:00 |
resident.hpp
|
[Maintenance] Define `bool` as unsigned
|
2020-12-18 00:45:54 +01:00 |
staff.cpp
|
[Maintenance] Start a C++ master.lib header file
|
2020-11-02 21:12:59 +01:00 |
th05.hpp
|
[Decompilation] [th05] Bosses: Smooth random movement
|
2020-08-16 21:41:34 +02:00 |
th05.inc
|
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
|
2020-04-15 20:58:01 +02:00 |