ReC98/th05
nmlgc 0bfff60a0a [Maintenance] Define `bool` as unsigned
Wait, we can just do that, and nothing breaks?! All this time, we
could have avoided the `unsigned char` workaround???

Part of P0130, funded by Yanga.
2020-12-18 00:45:54 +01:00
..
end [Reverse-engineering] [th05] Staff roll: Verdict bitmap 2020-09-12 11:28:01 +02:00
formats [Maintenance] Decide on `_masked` instead of `_mask` for blitting functions 2020-12-02 00:10:48 +01:00
gaiji [Maintenance] Use *_CELS to denote the number of distinct animation sprites 2020-02-16 21:41:28 +01:00
hardware [Decompilation] [th05] frame_delay() 2020-11-16 20:01:36 +01:00
main [Maintenance] Start a C++ master.lib header file 2020-11-02 21:12:59 +01:00
music [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
op [Decompilation] [th05] Game clear/extra unlock variable initialization 2020-09-21 15:00:15 +02:00
snd [Decompilation] [th05] Starting the game 2020-09-21 15:00:44 +02:00
sprites [Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT 2020-09-30 18:12:53 +02:00
bullet.asm [Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:33 +02:00
chars.h [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
egcrect.cpp [Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting 2020-11-16 20:01:09 +01:00
frmdelay.cpp [Decompilation] [th05] frame_delay() 2020-11-16 20:01:36 +01:00
hud_bar.asm [Maintenance] [th02/th04/th05] Rename `HUD_TRAM_W` to `HUD_KANJI_W` 2020-08-28 15:30:34 +02:00
i_shot.hpp [Maintenance] Subpixels: Rename to_screen() to to_pixel() 2020-08-28 15:14:17 +02:00
m_char.cpp [Decompilation] [th04] Player character and shot type selection menu 2020-11-02 22:41:51 +01:00
main010.cpp [Decompilation] [th05] Bombs: Reimu's blue star animation 2020-08-28 15:22:28 +02:00
main011.cpp [Maintenance] [th05] Split segment #1 before Reimu's bomb star animation 2020-08-28 15:08:21 +02:00
main012.cpp [Maintenance] [th05] Split segment #1 before Reimu's bomb star animation 2020-08-28 15:08:21 +02:00
main013.cpp [Maintenance] [th05] Split segment #1 before Reimu's bomb star animation 2020-08-28 15:08:21 +02:00
main031.cpp [Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:33 +02:00
main032.cpp [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
main033.cpp [Decompilation] [th05] Mai & Yuki: Smooth random movement 2020-08-16 21:41:34 +02:00
main034.cpp [Decompilation] [th05] EX-Alice: Fire wave management 2020-08-28 14:59:27 +02:00
maine011.cpp [Decompilation] [th04/th05] Cutscenes: Text blending 2020-09-12 12:09:31 +02:00
mem.h
mem.inc
mem[data].asm
op010.cpp [Maintenance] Remove the RES_ID_LEN macro 2020-11-02 21:17:55 +01:00
op011.cpp [Maintenance] Remove the RES_ID_LEN macro 2020-11-02 21:17:55 +01:00
p_common.cpp [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
p_marisa.cpp [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
p_mima.cpp [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
p_reimu.cpp [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
p_yuuka.cpp [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
player.asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
regist.cpp [Reverse-engineering] [th05] High score menu: Floating glyph ball structure 2020-09-12 11:35:32 +02:00
res_kso.cpp [Decompilation] [th03] YUME.CFG loading and saving 2020-09-07 21:18:40 +02:00
resident.hpp [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00
staff.cpp [Maintenance] Start a C++ master.lib header file 2020-11-02 21:12:59 +01:00
th05.hpp [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
th05.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00