mirror of https://github.com/nmlgc/ReC98.git
8 lines
390 B
C++
8 lines
390 B
C++
// Flood-fills the area around a certain backdrop image. Called with the GRCG
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// in TDW mode and the tile register set to the intended color.
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extern nearfunc_t_near boss_backdrop_colorfill;
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// Renders the boss battle background image at the given screen position,
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// surrounded by the given background [col].
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void pascal near boss_backdrop_render(screen_x_t left, vram_y_t top, vc_t col);
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