ReC98/th04/main/boss
nmlgc 110d0534ed [Maintenance] Move `extern "C"` into the headers it applies to
The translation units were probably a better place back when most of
the codebase was still compiled in C mode, we only had a few C++ TUs,
almost everything needed to be declared as `extern "C"`, and moving
these declarations into the headers would have been really noisy with
all the `#ifdef __cplusplus` / `#endif` required. Nowadays though,
we've greatly reduced that surface area. And given that headers will
include even more headers as part of the upcoming `#include` cleanup,
it makes sense to make the jump now.

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:40:49 +02:00
..
b2.cpp [Reverse-engineering] [th04] Custom entity structure 1: Kurumi's spawn rays 2023-05-30 01:26:02 +02:00
b4m.cpp [Reverse-engineering] [th04] Custom entity structure 2: Stage 4 Marisa's bits 2023-05-30 01:26:02 +02:00
b4r.cpp [Reverse-engineering] [th04] Custom entity structure 3: Stage 4 Reimu's orbs 2023-05-30 01:26:02 +02:00
b6.asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00
b6.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
b6_anim.asm [Decompilation] [th04/th05] Midbosses: Defeat animation update function 2022-03-05 17:50:33 +01:00
backdrop.cpp [Maintenance] Move `extern "C"` into the headers it applies to 2024-07-09 08:40:49 +02:00
backdrop.hpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
bg[bss].asm [Reverse-engineering] [th04/th05] .BB tile animation: Cel rendering 2021-06-21 15:48:28 +02:00
boss.cpp [Maintenance] Move `extern "C"` into the headers it applies to 2024-07-09 08:40:49 +02:00
boss.hpp [Maintenance] Purge the C-style `typedef struct` syntax 2024-02-02 23:59:34 +01:00
boss[bss].asm [Maintenance] [th04/th05] Bosses: Merge BSS definitions into a single file 2022-04-30 14:37:40 +02:00
bosses.hpp [Decompilation] [th04/th05] Bosses: Backdrop rendering 2022-05-01 00:22:03 +02:00
bx1.asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00
bx1.cpp [Reverse-engineering] [th04] Gengetsu: Wave teleport amplitude 2022-03-27 00:43:03 +01:00
bx2.cpp [Reverse-engineering] [th04] Gengetsu: Wave animation target 2023-05-30 01:26:02 +02:00
end[data].asm
explode.cpp [Maintenance] Move `extern "C"` into the headers it applies to 2024-07-09 08:40:49 +02:00
explode_big.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
explode_small.asm [Maintenance] Simplify two-state entity flags 2023-03-29 12:36:55 +02:00
explosions[bss].asm [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
explosions_big[data].asm
explosions_reset.asm [Maintenance] Simplify two-state entity flags 2023-03-29 12:36:55 +02:00
impl.hpp [Maintenance] Move the `grcg_off` macro override into an explicit header 2024-07-09 08:40:14 +02:00
reset.cpp [Decompilation] [th05] Stage 1 midboss: Main function 2022-05-01 00:22:03 +02:00
vars[bss].asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00