..
formats
[Maintenance] Declare distinct types for pixel and VRAM sizes
2020-08-28 14:53:33 +02:00
gaiji
[Maintenance] Use *_CELS to denote the number of distinct animation sprites
2020-02-16 21:41:28 +01:00
hardware
[Reverse-engineering] [th04/th05] Pause menu
2019-11-30 19:36:07 +01:00
main
[Reverse-engineering] [th05] Bombs: Character-specific animation structures
2020-08-28 15:18:15 +02:00
music
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
snd
[Maintenance] Remove all dependencies on Borland C++ run-time source headers
2020-02-23 17:53:18 +01:00
sprites
[Decompilation] [th05] EX-Alice: Fire wave management
2020-08-28 14:59:27 +02:00
bullet.asm
[Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning
2020-08-16 21:40:33 +02:00
chars.h
[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
2020-05-04 00:03:17 +02:00
chars.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
hud_bar.asm
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
i_shot.hpp
[Maintenance] Subpixels: Rename to_screen() to to_pixel()
2020-08-28 15:14:17 +02:00
main010.cpp
[Maintenance] [th05] Split segment #1 before Reimu's bomb star animation
2020-08-28 15:08:21 +02:00
main011.cpp
[Maintenance] [th05] Split segment #1 before Reimu's bomb star animation
2020-08-28 15:08:21 +02:00
main012.cpp
[Maintenance] [th05] Split segment #1 before Reimu's bomb star animation
2020-08-28 15:08:21 +02:00
main013.cpp
[Maintenance] [th05] Split segment #1 before Reimu's bomb star animation
2020-08-28 15:08:21 +02:00
main031.cpp
[Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning
2020-08-16 21:40:33 +02:00
main032.cpp
[Decompilation] [th05] Bosses: Smooth random movement
2020-08-16 21:41:34 +02:00
main033.cpp
[Decompilation] [th05] Mai & Yuki: Smooth random movement
2020-08-16 21:41:34 +02:00
main034.cpp
[Decompilation] [th05] EX-Alice: Fire wave management
2020-08-28 14:59:27 +02:00
mem.h
[Decompilation] Finally declare <stdint.h> types
2019-12-17 23:26:58 +01:00
mem.inc
[Naming] [th04/th05] EMS area setup
2019-11-24 16:02:43 +01:00
mem[data].asm
[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes
2019-11-24 14:04:34 +01:00
op_01.cpp
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
p_common.cpp
[Maintenance] [th04/th05] Add a segment split before the title popup functions
2020-05-03 23:28:25 +02:00
p_marisa.cpp
[Decompilation] Add screen-space assignment overloads for Subpixels
2020-07-12 16:00:59 +02:00
p_mima.cpp
[Maintenance] Remove the `operator =` overloads for Subpixels
2020-08-19 20:10:08 +02:00
p_reimu.cpp
[Maintenance] [th04/th05] Add a segment split before the title popup functions
2020-05-03 23:28:25 +02:00
p_yuuka.cpp
[Maintenance] Remove the `operator =` overloads for Subpixels
2020-08-19 20:10:08 +02:00
player.asm
[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
2020-05-03 23:56:08 +02:00
res_kso.cpp
[Build] Don't word-align everything by default
2020-04-03 17:35:57 +02:00
resident.hpp
[Reverse-engineering] [th04/th05] Resident structure
2020-01-03 21:43:43 +01:00
th05.hpp
[Decompilation] [th05] Bosses: Smooth random movement
2020-08-16 21:41:34 +02:00
th05.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00